I’m trying to create a figure with a skeleton and a series of bones from DazScript. I am able to create the skeleton and the geometry without issue, and am now trying to bind parts of the geometry to each bone. Reading through the API it appears that I need do this with DzBoneBinding objects. DzBoneBinding carries a DzWeightMap, which I think is how you specify which vertices are influenced by the bone and at what strength. Is this process correct?
Assuming it is, here’s the problem I’m running in to : I can create a DzWeightMap object but from DzScript there doesn’t seem to be any way to set values within it. The DS 4.5 SDK docs show a setWeight() method, but the same method isn’t there in DazScript. Any thoughts on how to get around this?