I’m writing DazScript in DS 4.5, latest version as of this writing. I am unable to instantiate a number of classes that are listed in the DazScript documentation.
For example, DzSkeleton, DzPolyMesh, and DzSubDMesh all give me a script error “Can’t find variable: <name of class>”. Are these classes not exposed to the scripting environment, are the docs I’m using wrong, or is there something else going on?
I presume these classes are accessible from within the SDK. What if I wrote a plugin that subclassed the classes in question and then exported them into the scripting environment?