Digital Art Zone

 
   
4 of 5
4
Bryce and Mac (Mountain Lion)
Posted: 29 November 2012 09:03 PM   [ Ignore ]   [ # 46 ]
Active Member
Avatar
RankRank
Total Posts:  927
Joined  2003-10-09
Matt Ridge - 29 November 2012 06:39 PM
LordHardDriven - 29 November 2012 05:58 AM

The real question though is how many of those 3 Million users use Bryce? I don’t really expect an answer but if you combined both PC and Mac users that actually use Bryce I doubt the total is 3 Million. Daz didn’t kill Bryce. If anything killed Bryce it’s the fact that once a capable person has Bryce they really don’t need to buy anything else and so it doesn’t generate much revenue. That’s at the core of why Bryce has been owned by several companies now, Daz being the latest.

Also I seriously doubt the entire Mac Base is pissed off about Bryce because the entire Base does not use Bryce or want to. Also I have seen various Mac users chime in, in various threads, saying they’re disappointed that Bryce doesn’t work but it’s no big deal and they’ll wait or just do without. It’s funny though when an individual of a group gets pissed off suddenly that individual seems to know what every person in the group is thinking even though they haven’t ever talked to or met 99.9% of that group.

I’m talking about myself, I am also talking about the Mac users in the past few years that have bought new computers, that being said this is beyond a waiting game, two years plus waiting, that is well beyond norm for any software company unless you are talking about valve.

As for the rest, yes Bryce can create revenue, if you hold onto technology that is over 3 years old, which under the normal circumstances most tech people like myself don’t. Unless you own a tower, the average Mac has a shelf life of three to five years at most, and that in some cases is pushing it. So I don’t know about you but I am not brining out my old iMac to just use one piece of software.

TheSavage64 - 29 November 2012 01:54 AM

Like I’ve said before (on page 1 of this thread), I have a perfectly working Macbook, with a perfectly working copy of OSX 10.5.8 which runs a perfectly working copy of Bryce Pro 7… As well as EVERY other software I need.

I’ll also buy a new Mac eventually… but I’ll be keeping this one, (as I’ve kept every single Mac I’ve ever owned) even if just to run Bryce.

So Bryce isn’t going to die anytime soon.

You too can join in the fun by purchasing an older Mac on eBay (you can pick one up for less than £100) with OSX 10.5.8 already installed…
... Or you can continue to whinge.

I guess it depends on how much you like using Bryce.

I loved using Bryce, I made quite a bit off of it, and it helped launch my graphic design career, that being said I am not buying, or as I said before pulling out my old Mac to run one piece of software.

My entire system runs now as a 64 bit system, all my software has been updated to run as such, Bryce is the only piece of software that will not work on my year old iMac…

I don’t see why Daz has let it suffer this long, I’ll tell you right now, if any of the community is like me, they may not come back… because Bryce although user friendly, if we can’t depend on yearly releases to work with the latest OS or patched OS, then I don’t see a reason to stand behind Bryce any more…

Bryce may be a good piece of software three years ago, but unless you’ve noticed the Bryce Forum has become a who’s who of administrators, and old posters and new people pissed off about the software not working.

There are new users, but not as many as should be expected from a newly released (non working) version of Bryce should expect.

Sorry, Bryce right now is on life support, it may be time to pull the plug.  I’ve moved over to Blender only because its been fleshed out as of late, and actually works well, and is a great substitute for Bryce in many ways.

Okay well you got to do what you got to do even if that means walking away from a program you supposedly loved and that helped get your career going. I say supposedly because if I really loved a program and all that held me back from using it was that I had to pull out an old computer that could run a slightly older OS then I’d be pulling it out. I mean I could understand if you didn’t have that old computer and so you had to buy someone else’s used computer. I even understand refusing to set up your new computer so you can run Windows and then run the Windows version of Bryce. All though me personally I’d still consider that option too if I really loved the program and it had helped make me successful, but that’s just me.

As for Daz what I object to is the notion that Daz is deliberately letting Bryce die. I think that just really kind of an absurd claim. No company buys a program, developes it from Bryce 5 to Bryce 7.1 making significant enhancements along the way and then just let it die for no particular reason. I also kind of object to how so many Mac users make it out like it’s a personal attck on them. Maybe if they were developing it for PC and not developing it for Mac I could understand but the fact is it hasn’t been updated for either platform in all that time and both platforms have seen multiple OS releases. The only difference being that PC users can still use Bryce with no problem other then the memory limitation.

No what I see when I look around is a company that’s struggling to stay alive because it targets a market that is mostly people playing around with 3D and as such, in this bad economy, the stuff Daz sells is easily deemed frivilous and therefore something that is easily sacrificed. Isee that as being why they decided to give Bryce, Studio and Hexagon away, to try to help give incentive to customers to keep buying things.

Profile
 
 
Posted: 29 November 2012 09:27 PM   [ Ignore ]   [ # 47 ]
New Member
Avatar
Total Posts:  17
Joined  2005-03-26
LordHardDriven - 29 November 2012 09:03 PM

Okay well you got to do what you got to do even if that means walking away from a program you supposedly loved and that helped get your career going. I say supposedly because if I really loved a program and all that held me back from using it was that I had to pull out an old computer that could run a slightly older OS then I’d be pulling it out. I mean I could understand if you didn’t have that old computer and so you had to buy someone else’s used computer. I even understand refusing to set up your new computer so you can run Windows and then run the Windows version of Bryce. All though me personally I’d still consider that option too if I really loved the program and it had helped make me successful, but that’s just me.

As for Daz what I object to is the notion that Daz is deliberately letting Bryce die. I think that just really kind of an absurd claim. No company buys a program, developes it from Bryce 5 to Bryce 7.1 making significant enhancements along the way and then just let it die for no particular reason. I also kind of object to how so many Mac users make it out like it’s a personal attck on them. Maybe if they were developing it for PC and not developing it for Mac I could understand but the fact is it hasn’t been updated for either platform in all that time and both platforms have seen multiple OS releases. The only difference being that PC users can still use Bryce with no problem other then the memory limitation.

No what I see when I look around is a company that’s struggling to stay alive because it targets a market that is mostly people playing around with 3D and as such, in this bad economy, the stuff Daz sells is easily deemed frivilous and therefore something that is easily sacrificed. Isee that as being why they decided to give Bryce, Studio and Hexagon away, to try to help give incentive to customers to keep buying things.

You don’t know your computer history, or software/game history… do you?

Companies buy other companies for software all the time just to take it off the market…  Ever hear of EA games?  Ever hear of Bullfrog? Ever hear of Dungeon Keeper?

Bullfrog was bought by EA games, and was made defunct. Bullfrog created and came out with not too long before EA bought them Dungeon Keeper 2, EA bought the company, and killed Dungeon Keeper 3.  Apple has done the same thing, as has Microsoft… if you honestly don’t think companies do that, then you are truly ignorant of business practices.

Also, I can’t wait for software to come out, if I did that when Quark Xpress was late I would of been fired from my job a long time ago…I adapt, I can’t afford to just have a wait and see attitude.

One last thing, Daz gave away the software to bring in new people, that’s it… they couldn’t and still haven’t made enough to warrant keeping the software alive. I wouldn’t be amazed if they sink the Bryce series and come out with one of their own, if they do at all.  Either that or this next version of the software may be the last, if it isn’t already…

It has been two years, and multiple programs have been updated, but not Bryce, I don’t know about you but a development cycle should not take two years, especially with an already established software package.

Profile
 
 
Posted: 30 November 2012 12:51 AM   [ Ignore ]   [ # 48 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4545
Joined  2007-09-13
Matt Ridge - 29 November 2012 09:27 PM

I don’t know about you but a development cycle should not take two years, especially with an already established software package.

Windows Vista…‘nuff said.

Or a little closer to home…Lisa.

 Signature 

1432 old posts

My ShareCG gallery.

Just because something costs a lot, doesn’t mean it’s the best…

It just means it’s expensive.

Profile
 
 
Posted: 30 November 2012 05:36 AM   [ Ignore ]   [ # 49 ]
New Member
Avatar
Total Posts:  17
Joined  2005-03-26
mjc1016 - 30 November 2012 12:51 AM
Matt Ridge - 29 November 2012 09:27 PM

I don’t know about you but a development cycle should not take two years, especially with an already established software package.

Windows Vista…‘nuff said.

Or a little closer to home…Lisa.

Seriously you are going to go back almost 30 years to find something with Apple? At that time Apple didn’t exist… so lets be real here, Jobs and Woz were both working on something brand new. 

As for Windows Vista, I’m not going to Windows bash here, but Windows has never worked correctly… I’m also IT, I do Mac/PC/Linux/Unix, and I’ll tell you right now, Vista was an answer to the OS X operating system at the time, because Microsoft was bleeding followers to competition. If you want to compare Daz to Windows then go for it, but you know what, MS at least had a time table upon release.  Daz doesn’t.

 

Profile
 
 
Posted: 30 November 2012 06:01 AM   [ Ignore ]   [ # 50 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3774
Joined  2004-10-01
Matt Ridge - 30 November 2012 05:36 AM

If you want to compare Daz to Windows then go for it, but you know what, MS at least had a time table upon release.  Daz doesn’t.

Yes, it does: DAZ-soon.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 30 November 2012 06:19 AM   [ Ignore ]   [ # 51 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4545
Joined  2007-09-13
Matt Ridge - 30 November 2012 05:36 AM
mjc1016 - 30 November 2012 12:51 AM
Matt Ridge - 29 November 2012 09:27 PM

I don’t know about you but a development cycle should not take two years, especially with an already established software package.

Windows Vista…‘nuff said.

Or a little closer to home…Lisa.

Seriously you are going to go back almost 30 years to find something with Apple? At that time Apple didn’t exist… so lets be real here, Jobs and Woz were both working on something brand new. 

As for Windows Vista, I’m not going to Windows bash here, but Windows has never worked correctly… I’m also IT, I do Mac/PC/Linux/Unix, and I’ll tell you right now, Vista was an answer to the OS X operating system at the time, because Microsoft was bleeding followers to competition. If you want to compare Daz to Windows then go for it, but you know what, MS at least had a time table upon release.  Daz doesn’t.

 

Vista fit your criteria of ‘long dev cycle’ and ‘established software’...

As to ‘no Apple’...just who was making/selling the ][ series…Banana? Cherry? Blueberry?

I didn’t ‘HAVE’ to go back to the beginning…I chose to.

 Signature 

1432 old posts

My ShareCG gallery.

Just because something costs a lot, doesn’t mean it’s the best…

It just means it’s expensive.

Profile
 
 
Posted: 30 November 2012 06:32 AM   [ Ignore ]   [ # 52 ]
Power Member
Avatar
RankRankRank
Total Posts:  1754
Joined  2007-12-10
Matt Ridge - 29 November 2012 09:27 PM

Companies buy other companies for software all the time just to take it off the market…  Ever hear of EA games?  Ever hear of Bullfrog? Ever hear of Dungeon Keeper?

Bullfrog was bought by EA games, and was made defunct. Bullfrog created and came out with not too long before EA bought them Dungeon Keeper 2, EA bought the company, and killed Dungeon Keeper 3.  Apple has done the same thing, as has Microsoft… if you honestly don’t think companies do that, then you are truly ignorant of business practices.

And did any of those companies buy up the competition and then develop them so they were 10 times better before killing them?
The fact that the enhancements that Daz has made to Bryce have turned it from a hobby software into a serious piece of kit with some of the most advanced lighting options available in any software package show a level of commitment to developing the product.
As has been pointed several times in these sorts of threads, Daz were caught short footed by Apple’s decision to stop supporting Rosetta when they released Lion. By that time, the only person they had who could code crunch Bryce had an expired contract and had left Daz’s employment. Daz does have many problems operating as a company that tries to look much much bigger than it really is but your assertion that they are deliberately letting Bryce die is not supported by the sheer amount of development that they (and the good people of this forum who were on the steering committee) have put into the product.

Matt Ridge - 29 November 2012 09:27 PM

Also, I can’t wait for software to come out, if I did that when Quark Xpress was late I would of been fired from my job a long time ago…I adapt, I can’t afford to just have a wait and see attitude.

One last thing, Daz gave away the software to bring in new people, that’s it… they couldn’t and still haven’t made enough to warrant keeping the software alive. I wouldn’t be amazed if they sink the Bryce series and come out with one of their own, if they do at all.  Either that or this next version of the software may be the last, if it isn’t already…

It has been two years, and multiple programs have been updated, but not Bryce, I don’t know about you but a development cycle should not take two years, especially with an already established software package.

You’re right, a development cycle shouldn’t take over 2 years.
But we’re dealing here with an application that when it was written was maverick and has been botched and patched by several companies over the years and uses code that quite frankly from what I read is a minefield of obscurity and confusion.
My guess is that finding someone with the right skill set to understand Mountain Lion integration as well as understanding code written in obscure 20 year old language that no one uses anymore is proving difficult… especially when Apple abandoned the utility that Bryce required to make that obscure code run on it’s operating system.

 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 30 November 2012 08:19 AM   [ Ignore ]   [ # 53 ]
Member
Avatar
Rank
Total Posts:  214
Joined  2003-10-09

I’ve been trying to stay out of this but that’s not quite correct. Bryce has 2 problems with Mac on 10.7+. One is the DAZ registration code, which fails as soon as you enter your serial code. The second is windows created with the AmberKernal crash. The reg code of course was added by DAZ and Amberkernal was created with B3 in 1997 and is OS neutral (and well documented).

If you have a version of Mac Bryce that was registered in OS6 Bryce starts up just fine and works as long as you don’t use any of the Labs (which uses Amberkernal). I use it to render in OS 10.8.2 on my dual boot MacPro. The same exact thing happened with B5 and was fixed by Brian Wagner in B5.5.

(Rant on)
That is the big problem with DAZ and Bryce - Brian, who was hired by DAZ at one point was the father of modern Bryce (he did the Mac to PC port and then the PC to Mac port, the render system and Amberkernal) and after a very brief period working on Bryce, the DAZ management put him to work de-bugging plug-ins for D|S. No matter how you look at it that’s just poor resource management and then even worse they let him go. I’ll never forgive DAZ management for this or ever really trust them again.
(Rant off).

Profile
 
 
Posted: 30 November 2012 08:33 AM   [ Ignore ]   [ # 54 ]
Active Member
Avatar
RankRank
Total Posts:  927
Joined  2003-10-09
Matt Ridge - 29 November 2012 09:27 PM
LordHardDriven - 29 November 2012 09:03 PM

Okay well you got to do what you got to do even if that means walking away from a program you supposedly loved and that helped get your career going. I say supposedly because if I really loved a program and all that held me back from using it was that I had to pull out an old computer that could run a slightly older OS then I’d be pulling it out. I mean I could understand if you didn’t have that old computer and so you had to buy someone else’s used computer. I even understand refusing to set up your new computer so you can run Windows and then run the Windows version of Bryce. All though me personally I’d still consider that option too if I really loved the program and it had helped make me successful, but that’s just me.

As for Daz what I object to is the notion that Daz is deliberately letting Bryce die. I think that just really kind of an absurd claim. No company buys a program, developes it from Bryce 5 to Bryce 7.1 making significant enhancements along the way and then just let it die for no particular reason. I also kind of object to how so many Mac users make it out like it’s a personal attck on them. Maybe if they were developing it for PC and not developing it for Mac I could understand but the fact is it hasn’t been updated for either platform in all that time and both platforms have seen multiple OS releases. The only difference being that PC users can still use Bryce with no problem other then the memory limitation.

No what I see when I look around is a company that’s struggling to stay alive because it targets a market that is mostly people playing around with 3D and as such, in this bad economy, the stuff Daz sells is easily deemed frivilous and therefore something that is easily sacrificed. Isee that as being why they decided to give Bryce, Studio and Hexagon away, to try to help give incentive to customers to keep buying things.

You don’t know your computer history, or software/game history… do you?

Companies buy other companies for software all the time just to take it off the market…  Ever hear of EA games?  Ever hear of Bullfrog? Ever hear of Dungeon Keeper?

Bullfrog was bought by EA games, and was made defunct. Bullfrog created and came out with not too long before EA bought them Dungeon Keeper 2, EA bought the company, and killed Dungeon Keeper 3.  Apple has done the same thing, as has Microsoft… if you honestly don’t think companies do that, then you are truly ignorant of business practices.

Also, I can’t wait for software to come out, if I did that when Quark Xpress was late I would of been fired from my job a long time ago…I adapt, I can’t afford to just have a wait and see attitude.

One last thing, Daz gave away the software to bring in new people, that’s it… they couldn’t and still haven’t made enough to warrant keeping the software alive. I wouldn’t be amazed if they sink the Bryce series and come out with one of their own, if they do at all.  Either that or this next version of the software may be the last, if it isn’t already…

It has been two years, and multiple programs have been updated, but not Bryce, I don’t know about you but a development cycle should not take two years, especially with an already established software package.

Did EA buy Bullfrog, and Dungeon Keeper 2 and then develope them to Bullfrog 2, Bullfrog 2.5, Bullfrog 3, Bullfrog 3.1, Bullfrog 3.3, Bullfrog 4, Bullfrog 4.1 and Dungeon Keeper 3, Dungeon Keeper 3.5, Dungeon Keeper 4, Dungeon Keeper 4.1, Dungeon Keeper 4.3, Dungeon Keeper 5 and Dungeon Keeper 5.1? Like Daz did with Bryce? I’m well aware that companies buy up competing products to get them off the market or to take from them but they usuall don’t spend several years and fair sums of money in significant developement that actually improves the product greatly, just to let them die. Daz aquired Bryce at the Bryce 5 point, then there was Bryce 5.5, Bryce 6, Bryce 6.1, Bryce 6.3, Bryce 7 and Bryce 7.1. I don’t know the history well enough to tell you what was added when but Bryce 7.1 is well beyond what Bryce 5 was.

As far as waiting, well you say you can’t so you adapt, but you are only willing to adapt in ways you find personally acceptable. To me adapting would include pulling out an older machine or setting my current machine up so it can either run an Older version of an OS that solves my problem or an entirely different OS that also solves my problem, especially if my job was riding on it. I would do that because I am familiar with the program forcing me to do those things but unfamiliar with the new program I might gravitate towards to replace it. If I found that new program too difficult to work with or it did a worse job I could find myself in the unemployment line for being too inflexible.

The only thing you’ve said that I agree with is that they gave away Bryce to attract new customers, but they also gave away Hexagon and Studio (their baby from the ground up). Which says to me they’re not trying to build up just a specific market segment, they’re trying to build up their customer base and since it coincided with when the economy worldwide was failing it says to me they were struggling to stay solvent.

Profile
 
 
Posted: 30 November 2012 08:46 AM   [ Ignore ]   [ # 55 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3774
Joined  2004-10-01
dan whiteside - 30 November 2012 08:19 AM

(Rant on)
That is the big problem with DAZ and Bryce - Brian, who was hired by DAZ at one point was the father of modern Bryce (he did the Mac to PC port and then the PC to Mac port, the render system and Amberkernal) and after a very brief period working on Bryce, the DAZ management put him to work de-bugging plug-ins for D|S. No matter how you look at it that’s just poor resource management and then even worse they let him go. I’ll never forgive DAZ management for this or ever really trust them again.
(Rant off).

I can only agree with you, Dan. Brian came back from Citrix and fixed IBL from 6.0 to 6.1. It was a great experience to work with him. It did not make me happy when I heard that he was transferred to work on Studio. He is not only a great programmer but also a great Bryce supporter. Those rapidly thin-out at DAZ 3D, which is really very sad.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 30 November 2012 09:00 AM   [ Ignore ]   [ # 56 ]
Active Member
Avatar
RankRank
Total Posts:  927
Joined  2003-10-09
Horo - 30 November 2012 08:46 AM
dan whiteside - 30 November 2012 08:19 AM

(Rant on)
That is the big problem with DAZ and Bryce - Brian, who was hired by DAZ at one point was the father of modern Bryce (he did the Mac to PC port and then the PC to Mac port, the render system and Amberkernal) and after a very brief period working on Bryce, the DAZ management put him to work de-bugging plug-ins for D|S. No matter how you look at it that’s just poor resource management and then even worse they let him go. I’ll never forgive DAZ management for this or ever really trust them again.
(Rant off).

I can only agree with you, Dan. Brian came back from Citrix and fixed IBL from 6.0 to 6.1. It was a great experience to work with him. It did not make me happy when I heard that he was transferred to work on Studio. He is not only a great programmer but also a great Bryce supporter. Those rapidly thin-out at DAZ 3D, which is really very sad.

Given what I’m hearing it sounds like bringing him back even if just to get Bryce working on the latest Mac OS’s would be the smartest move Daz could make. Of course given the history there may be issues on both sides that would prevent that?

Profile
 
 
Posted: 30 November 2012 09:09 AM   [ Ignore ]   [ # 57 ]
Member
Avatar
Rank
Total Posts:  214
Joined  2003-10-09

Correll did hire Brain as a consultant for Bryce 5 for just that reason. I have no idea if Brain would consider this but I thik he might.
But considering the new management at DAZ I would find that very unlikely (one of the first things they did was let the technical writers go and started the ill-recieved “user generated documentation”)

Profile
 
 
Posted: 30 November 2012 09:37 AM   [ Ignore ]   [ # 58 ]
Active Member
Avatar
RankRank
Total Posts:  927
Joined  2003-10-09
dan whiteside - 30 November 2012 09:09 AM

Correll did hire Brain as a consultant for Bryce 5 for just that reason. I have no idea if Brain would consider this but I thik he might.
But considering the new management at DAZ I would find that very unlikely (one of the first things they did was let the technical writers go and started the ill-recieved “user generated documentation”)

Well if they could do it but don’t then the new management should be let go because they’re allowing things to continue that are alienating customers and causing the company to lose business. I’m not a Mac user and yet even I recognize that they really need to do whatever it takes to get the Mac problems solved. It sounds like from what you said previously that Brian is intimately involved with the specific areas having problems and as such he should be the best qualified to fix them if they can be fixed. To bring on someone else to do it because they’re cheaper or just because of some personal issue between management and Brian could end up being more costly and might result in the problem not being solved.

Profile
 
 
Posted: 30 November 2012 09:57 AM   [ Ignore ]   [ # 59 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3774
Joined  2004-10-01
dan whiteside - 30 November 2012 09:09 AM

(one of the first things they did was let the technical writers go and started the ill-recieved “user generated documentation”)

Yes, we miss Dar. But even those who wrote up part of the 7.1 doc as volunteers didn’t fare better. The doc was never finished.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 30 November 2012 09:58 AM   [ Ignore ]   [ # 60 ]
Active Member
Avatar
RankRank
Total Posts:  394
Joined  2003-10-09
Sarcastica - 28 November 2012 07:25 PM

What do any of you consider a comparable replacement to Bryce?

The two obvious candidates - obvious to me, anyway - are Vue and Carrara.

Carrara is less focused on landscape generation than Bryce, but it’s come along in recent versions, and is now surprisingly capable for landscape modeling and rendering. It’s not as cheap as Bryce, but with DAZ dropping the prices on DAZ Originals every time you turn around, you might be able to pick it up at a discount. I’m a big fan of Carrara, although I’ll be the first to admit that it doesn’t yet match the ease of use or the range of results you can get with Bryce, in the landscape modeling domain.

Vue is, of course, aimed squarely at the same niche as Bryce. Given chohole’s known fanaticism on the subject of Bryce and the rather intimidating look of that awfully big stick, I won’t go so far as to suggest that Vue might actually be better than Bryce (heresy! heresy! stone the blasphemer! smile ) ... but let’s just say that it’s a very good program and generates some extremely impressive results. The catch, of course, is that to measure up to Bryce 7 Pro, you’d probably need to get the Vue Studio version, which will set you back a mere $400. They have occasional discounts, but it’s still a big investment.

If you want to cheap out, you could try TerraRay (currently discounted to $10). It’s a nice little app and seems to be under fairly active development, but to be honest, it’s no Bryce.

There’s a Mac version of Terragen available. The pro version (which I haven’t tried) starts at $299. It’s also very good: Ken Musgrave of Pandromeda used to say that Terragen’s skies were pretty much state of the art. The free version generates some quite pretty scenes, but is a bit clunky to use and has some limitations.

Alessandro_AM’s Infinito will give you landscapes in DAZ Studio but has, to my mind, some severe limitations (if I remember correctly, you can’t save all the features of the scenes you generate).

Pandromeda’s Mojoworld is stunningly powerful, intimidating to learn, and appears, sadly, to be dead. It performed better on PC than Mac anyway.

Eric Wenger, creator of the original Bryce, has his own landscape software called Artmatic Voyager. I’m told that in the right hands, the output is stunning. However, I’d also expect the learning curve to be fairly steep: Eric was always about the output and less about the interface and ease-of-use. Voyager starts at $199.

I haven’t tried Blender, Shade, Maya, or any of the other more-or-less ‘big metal’ packages in the 3D space.

That’s about it, as far as I know. Did I miss anything?

 Signature 

http://bytescapes.com/            Bryce/Carrara/Reality galleries and resources

Profile
 
 
   
4 of 5
4