No, Blender isn’t exactly ‘user friendly’...at least until you get used to it (and it’s taken me several years to really get to that point).
But…here’s a quick run through.
When you first open Blender, it should load with a cube in the middle and if you look down at the bottom, there should be a little box saying Object. If you hit the ‘A’ key, that should select/deselect All..now if you click on the box, ith will b a drop-down menu. One of the items is Edit…click it. You are now in Edit mode. The options along the bottom have changed and so should the list of things on the left hand side…
In the middle of the various icons on the bottom, there is a series of three…the first should show a ‘point’ in a brighter color, the second a line and the third, a square. Select the line…that’s for ‘Edges’.
Now on the cube if you place your cursor along an edge and right click on it, you will select that edge.
Then, when you’ve selected the edge, look over on the left, you may need to scroll through but there will be a box, “Mark Seam”...click it. The edge will now be bright red. After you’ve marked that one, go ahead and select several more edges…thinking about how you would like the object to look when cut along those seams.
After you’ve selected and marked your seams, hit the A key (you may need to do it twice…but when everything is orange, you are set…). Then one the left, hit “Unwrap”...it’s right above “Mark Seam”. You’ll be presented with several options (choose Unwrap as that’s the automatic one).
Now, on the very bottom should be another pane…and a little box on the very far left…click on it…a drop down (well, in this case drop up?) will appear…choose the “UV/Image editor”. This will turn that bottom pane into the editor window…you’ll need to drag the separator bar up some or find a magnifying glass….
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