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Fibermesh hair!
Posted: 21 November 2012 07:59 PM   [ Ignore ]   [ # 31 ]
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You would be surprised how well it does fit V4! ! smile

Zaarin - 21 November 2012 06:45 PM
Neftis3D - 21 November 2012 04:41 PM

Oh cool!!! A fibermesh post!!!!
OK guys, I was not supposed to but here I have some up coming Fibermesh product previews for U.
Jayden Fever hair Style (Coming very soon)
Paul hair and a new one I have no name yet, but it’s a ponytail fibermesh Style.

Nef

I’ll pass on the Bieber Hair, but I LOVE those curls! :D

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Posted: 21 November 2012 08:02 PM   [ Ignore ]   [ # 32 ]
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Hmm…that might just change my mind. O_O Wow, that does look beautiful…and I have a character it would look just lovely on. smile

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Posted: 21 November 2012 09:51 PM   [ Ignore ]   [ # 33 ]
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Neftis3D - 21 November 2012 07:59 PM

You would be surprised how well it does fit V4! ! smile

Zaarin - 21 November 2012 06:45 PM
Neftis3D - 21 November 2012 04:41 PM

Oh cool!!! A fibermesh post!!!!
OK guys, I was not supposed to but here I have some up coming Fibermesh product previews for U.
Jayden Fever hair Style (Coming very soon)
Paul hair and a new one I have no name yet, but it’s a ponytail fibermesh Style.

Nef

I’ll pass on the Bieber Hair, but I LOVE those curls! :D

Wow, I think that looks better than Justin’s real hair style lol Great work! smile

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Posted: 21 November 2012 11:48 PM   [ Ignore ]   [ # 34 ]
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Neftis3D - 21 November 2012 04:41 PM

Oh cool!!! A fibermesh post!!!!
OK guys, I was not supposed to but here I have some up coming Fibermesh product previews for U.
Jayden Fever hair Style (Coming very soon)
Paul hair and a new one I have no name yet, but it’s a ponytail fibermesh Style.

Nef

This is amazing! This was exactly the type of stuff I was looking for! (Thanks everyone!!!!!!) (@ Neftis3D, WOWW!!! Do you have a release date?)

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Posted: 22 November 2012 12:51 AM   [ Ignore ]   [ # 35 ]
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midnight_stories - 19 November 2012 04:54 AM

Well I’ll give you an idea of the good points and the bad points.
For me anyway

Good
very quick to create
Fiber UV are excellent for transparency maps and gradient maps
Morph are so easy to make you can have a huge range of styles.
Rigging wise if you’re just doing short hair there’s no work in it, the transform template works excellent.

Bad
Close up with fiber mesh that has no transparency maps renders are terrible and blocky OK from a distance!
Mesh with transparency maps will render between 1h to 4h rendering at best quality but quick with default lights
Animal fur extremely hard to rig due to the weight mapping and you need a space between the leg or they pull on each other.
Daz file can be huge even when compressed
Very hard to get the poly count down and maintain coverage.

If you want to lean it Digital Tutors have some good tuts

I think only me and Mech4D are use it in production but more and more people are using it.

You can get unblocky/thin fibres without using transparency maps. Here is a new fibre I developed (based off my manfuzz fibre) that can be as thin as 1mm without becoming blocky when increased in size. This is on the freak who is huge, and it maintains its structure.

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Posted: 22 November 2012 01:00 AM   [ Ignore ]   [ # 36 ]
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Zev0 - 22 November 2012 12:51 AM
midnight_stories - 19 November 2012 04:54 AM

Well I’ll give you an idea of the good points and the bad points.
For me anyway

Good
very quick to create
Fiber UV are excellent for transparency maps and gradient maps
Morph are so easy to make you can have a huge range of styles.
Rigging wise if you’re just doing short hair there’s no work in it, the transform template works excellent.

Bad
Close up with fiber mesh that has no transparency maps renders are terrible and blocky OK from a distance!
Mesh with transparency maps will render between 1h to 4h rendering at best quality but quick with default lights
Animal fur extremely hard to rig due to the weight mapping and you need a space between the leg or they pull on each other.
Daz file can be huge even when compressed
Very hard to get the poly count down and maintain coverage.

If you want to lean it Digital Tutors have some good tuts

I think only me and Mech4D are use it in production but more and more people are using it.

You can get unblocky/thin fibres without using transparency maps. Here is a new fibre I developed (based off my manfuzz fibre) that can be as thin as 1mm without becoming blocky when increased in size. This is on the freak who is huge, and it maintains its structure.

Those fibers look fantastic zev! Might be a man fuzz 2.0? Lol

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Posted: 22 November 2012 01:05 AM   [ Ignore ]   [ # 37 ]
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Dunno. These new hair systems will change the hair market. Might not even be a need for another Manfuzz product if users can make it themselves lol:) I’ll have to see how things pan out:)

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Posted: 22 November 2012 01:14 AM   [ Ignore ]   [ # 38 ]
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Always remember Z, most folks that shop here don’t make their own stuff.  There will ALWAYS be a market to sell!

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Posted: 22 November 2012 01:22 AM   [ Ignore ]   [ # 39 ]
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Either way, a new full body hair product isn’t even on the cards anytime soon lol. All I want to know is how you set facial hair to follow expression presets. They follow dialed expressions and morphs fine, but don’t follow 1 click expression presets from sets or any expressions I transferred from GenX. There is something I am missing. I know mec4d told me how but I cannot remember:( I’ll check out your tutorial wolfy to see if it will help:)

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Posted: 22 November 2012 05:58 AM   [ Ignore ]   [ # 40 ]
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Jaderail - 18 November 2012 04:20 AM
Spyro - 18 November 2012 02:46 AM
Jaderail - 18 November 2012 01:08 AM

For people who want just what they want you might read this thread.
http://www.daz3d.com/forums/viewthread/381/

I wish you could do that in daz! smile I’ve been playing with Galbaldi hair plugin beta… Some issues with it due to crashing, also multiple UV on a character is a no no unfortunately. You cant view it in the view port, and raytrace shadows are a no no :(

Just for those that do not know the LAMH is a DS4 plugin that is in the last stages of testing. It is for DS, then we can all do it.

Actually there are 2 hair/fur Plugins in BETA for DS4.5..LAMH and Garabaldi Plugin…2 Different Plugins that do close to the same thing…

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Posted: 22 November 2012 06:00 AM   [ Ignore ]   [ # 41 ]
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My latest test with Garabaldi Plugin in DS4.5…

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Posted: 22 November 2012 06:15 AM   [ Ignore ]   [ # 42 ]
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LOL there should be a head to head thread about the two plug-ins stating the pros and cons:) For me the Garabaldi Plugin has my attention. The results people are getting with it is quite awesome.

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Posted: 22 November 2012 06:21 AM   [ Ignore ]   [ # 43 ]
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I think there is significant differences between the two. Both create fantastic results! I haven’t tested LAMH but have played with Garabaldi. Fibermesh generally requires raytrace shadows for best results (Which is a +)... Garabaldi requires deep shadow (Which has it’s own problems in lighting and render fragments in large scenes and high res renders) Fibermesh is viewable in the scene view port, Garabaldi isn’t, but has a good pre-visualization in it’s Garabaldi window. I’m hoping the multiple UV sets issue can and will be fixed on Gara, It is quite an issue for me.

I’m taking a break from Gara, as much as I do love it and want to explore more… But it consistently keeps crashing on me :( I have not yet achieved a render.

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Posted: 22 November 2012 06:25 AM   [ Ignore ]   [ # 44 ]
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Oops lol, Looks like Zev mentioned comparison before I posted LMAO. I like em both!  and cant wait for their full releases. Beta is a struggling process tongue laugh Some amazing work has been posted on Gara thread! I’m so envious smile

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Posted: 22 November 2012 06:25 AM   [ Ignore ]   [ # 45 ]
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Ye. I’m waiting for a more stable beta.

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