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Fibermesh hair!
Posted: 17 November 2012 04:27 PM   [ Ignore ]
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Hey all! So I just discovered the fibermesh hair that Neftis3D makes and I was wondering if anyone knew of any other places that sell fibermesh hair compatible with DAZ Studio??? (It looks great in my realistic renders!)
Any info would be great! Thanks!

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Posted: 17 November 2012 04:35 PM   [ Ignore ]   [ # 1 ]
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Mec4D has also used Fibremesh to make hair - it isn’t a thing in DS, but a tool in ZBrush for making hair which can be exported as OBJ and used in other applications (unlike many strand-based hair systems).

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Posted: 17 November 2012 11:38 PM   [ Ignore ]   [ # 2 ]
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And I guess I should mention my Gnome for Genesis includes Fibermesh whiskers…

http://www.daz3d.com/shop/gnome-for-genesis

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Posted: 18 November 2012 01:08 AM   [ Ignore ]   [ # 3 ]
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For people who want just what they want you might read this thread.
http://www.daz3d.com/forums/viewthread/381/

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Posted: 18 November 2012 02:46 AM   [ Ignore ]   [ # 4 ]
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Jaderail - 18 November 2012 01:08 AM

For people who want just what they want you might read this thread.
http://www.daz3d.com/forums/viewthread/381/

I wish you could do that in daz! smile I’ve been playing with Galbaldi hair plugin beta… Some issues with it due to crashing, also multiple UV on a character is a no no unfortunately. You cant view it in the view port, and raytrace shadows are a no no :(

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Posted: 18 November 2012 03:27 AM   [ Ignore ]   [ # 5 ]
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I made Manfuzz, but thats full body hair. Not really a hairstyle.

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Posted: 18 November 2012 03:49 AM   [ Ignore ]   [ # 6 ]
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And I use that all the time lol! Same principle smile I need very short fiber mesh head hair… I’m hoping this fiber mesh plug in will be available soon, I’m in much need of hair styles… And there is very limited good short hair.

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Posted: 18 November 2012 04:20 AM   [ Ignore ]   [ # 7 ]
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Spyro - 18 November 2012 02:46 AM
Jaderail - 18 November 2012 01:08 AM

For people who want just what they want you might read this thread.
http://www.daz3d.com/forums/viewthread/381/

I wish you could do that in daz! smile I’ve been playing with Galbaldi hair plugin beta… Some issues with it due to crashing, also multiple UV on a character is a no no unfortunately. You cant view it in the view port, and raytrace shadows are a no no :(

Just for those that do not know the LAMH is a DS4 plugin that is in the last stages of testing. It is for DS, then we can all do it.

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Posted: 18 November 2012 04:55 AM   [ Ignore ]   [ # 8 ]
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I seriously can not wait jader!!! I have too many bald characters who are in limbo cos I haven’t the appropriate hairstyle for them lol

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Posted: 18 November 2012 04:57 AM   [ Ignore ]   [ # 9 ]
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Even spyro’s brother is bald! Lmao! tongue laugh

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Posted: 18 November 2012 05:58 AM   [ Ignore ]   [ # 10 ]
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I want hair that can do this!

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Posted: 18 November 2012 06:02 AM   [ Ignore ]   [ # 11 ]
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I believe with this upcoming fiber mesh creation plugin that is indeed possible smile

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Posted: 18 November 2012 07:35 AM   [ Ignore ]   [ # 12 ]
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Ledhead - 18 November 2012 05:58 AM

I want hair that can do this![/quote

Here’s a quicky from LAMH (literally 5 minutes from start to finish)

Kendall

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The contents of this post are intended for the DAZ forum only, do not re-post any portion to any other forum without his permission.

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Posted: 18 November 2012 03:47 PM   [ Ignore ]   [ # 13 ]
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This is the free beta version of the hair included with my superhero product “goldenage”.  My goal with it was to keep the poly count down, so it’s not going to look anywhere near as good as something done with a less conservative eye.  But it’s something to play around with. Subd will smooth it out some.  I’d imagine that if there are shaders with the commercial Fibermesh hair you’ve bought, they’ll work just as good on this.

http://www.ShareCG.com/v/60142/gallery/11/Poser/M4-Hero-Hair-(Beta-Version)

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Posted: 19 November 2012 01:46 AM   [ Ignore ]   [ # 14 ]
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Fibermesh:
http://www.mec4d.com/store/index.php?_a=viewProd&productId=82

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Posted: 19 November 2012 04:54 AM   [ Ignore ]   [ # 15 ]
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Well I’ll give you an idea of the good points and the bad points.
For me anyway

Good
very quick to create
Fiber UV are excellent for transparency maps and gradient maps
Morph are so easy to make you can have a huge range of styles.
Rigging wise if you’re just doing short hair there’s no work in it, the transform template works excellent.

Bad
Close up with fiber mesh that has no transparency maps renders are terrible and blocky OK from a distance!
Mesh with transparency maps will render between 1h to 4h rendering at best quality but quick with default lights
Animal fur extremely hard to rig due to the weight mapping and you need a space between the leg or they pull on each other.
Daz file can be huge even when compressed
Very hard to get the poly count down and maintain coverage.

If you want to lean it Digital Tutors have some good tuts

I think only me and Mech4D are use it in production but more and more people are using it.

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