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Like a Phoenix from the Ashes, Who Wants to Render a Superhero?
Posted: 09 August 2012 07:05 PM   [ Ignore ]   [ # 226 ]
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chazcc69,

I really like Joe Quick’s Spider-man available at ShareCG http://www.sharecg.com/v/41804/gallery/11/Poser/M4-Comic-Style-Mask-and-Textures I use. it directly on M4 in Carrara. I had to tweak the shaders quite a bit, but it renders terrifically and the mask morphs are great.

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Spidey_MJ_Kiss.pngVulture_Spidey_Drag_Close.png
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Posted: 10 August 2012 07:32 AM   [ Ignore ]   [ # 227 ]
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Speaking of Joe has anyone heard from him lately

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Posted: 10 August 2012 07:37 AM   [ Ignore ]   [ # 228 ]
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I think I read elsewhere that he’s on a honeymoon trip or something like that?

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Posted: 10 August 2012 07:42 AM   [ Ignore ]   [ # 229 ]
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interesting.

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Posted: 10 August 2012 11:55 AM   [ Ignore ]   [ # 230 ]
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Skiriki - 10 August 2012 07:37 AM

I think I read elsewhere that he’s on a honeymoon trip or something like that?

Sorry, laughing about something that is like a honeymoon without actually being one.

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Posted: 10 August 2012 12:32 PM   [ Ignore ]   [ # 231 ]
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Back with a little more X-related playing around:  Warren and Sean…

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Posted: 11 August 2012 08:40 AM   [ Ignore ]   [ # 232 ]
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My latest still work in progress Isaiah Bradley Captain America. I am still messing around with the different textures and what not.

After this I am going try and do Falcon, Though I am going to change up his costume a bit.I never really liked it. The Original one is too disco, and the ultimate one is too plain.

http://samuraifrog.blogspot.com/2012/07/the-falcon.html

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captain_america_3.jpg
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Posted: 11 August 2012 12:22 PM   [ Ignore ]   [ # 233 ]
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And continuing on with some X-Men stuff… trying to keep key elements but at the same time place them more in the “real” world (so to say).  For Beast I didn’t quite like the all on blue fur ball approach but thought something more bestial than the original form presented in the comics (and Soto’s great texture helped illuminate this direction):

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Posted: 11 August 2012 02:29 PM   [ Ignore ]   [ # 234 ]
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Beast looks great

I am actually doing a beast scene only mine is much younger

late teens early twenties

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Posted: 11 August 2012 04:40 PM   [ Ignore ]   [ # 235 ]
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Great work guys!

It’s been a long time I didn’t render a super hero. I’ve been working on a hulk morph for quite some time but it’s still unfinished

 

 

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Posted: 11 August 2012 04:53 PM   [ Ignore ]   [ # 236 ]
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I would like to thank both JohnDelaquiox and BrianP21361. I’ve got the JoeQuick M4 Spidey, But as you can see, I have absolutely no idea how to mat the mask or boots. Any advice will help. Thanks:)

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Spidey_Example.jpg
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Posted: 11 August 2012 07:59 PM   [ Ignore ]   [ # 237 ]
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chazcc69 do you know how to use the surface tab?

If you are using DS4 if you go into the materials tab under the libraries you can use them from there.

On any other version of studio I believe you may have to apply them manually

make sure you have the right files

http://www.sharecg.com/v/41804/gallery/11/Poser/M4-Comic-Style-Mask-and-Textures

http://www.sharecg.com/v/50203/gallery/11/Poser/M4++-Spidey-Socks

here are a couple of ones I have done by tweaking Joes texture

http://www.renderosity.com/mod/gallery/index.php?image_id=2244974&user_id=424381&np;&np;
http://www.renderosity.com/mod/gallery/index.php?image_id=2201271&user_id=424381&np;&np;
http://www.renderosity.com/mod/gallery/index.php?image_id=2185969&user_id=424381&np;&np;
http://www.renderosity.com/mod/gallery/index.php?image_id=2175403&user_id=424381&np;&np;
Hey guys I finished my last render with captain america

http://www.renderosity.com/mod/gallery/index.php?image_id=2357014&user_id=424381&np;&np;

Joes original texture was for this set

http://www.renderosity.com/mod/bcs/bodywears-for-michael-4/68718

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Posted: 11 August 2012 11:15 PM   [ Ignore ]   [ # 238 ]
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Thank you so much, JohnDelaquiox, you forced me to learn… thank you. I had only ever worked with DAZ with the basic interface. There is so much more that can be done in advanced. You have my eternal gratitude:D

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Spidey_003.jpg
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Posted: 11 August 2012 11:23 PM   [ Ignore ]   [ # 239 ]
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glad to help

here are some of my settings if you really want to learn

Bump and mapping I feel add the most realism to a texture along with normal mapping but normal mapping is still very nice to daz so it needs better implementation

To create a bump map I take the texture and open it in any software that can let you change it to a gray scale map

trans maps are also black and white

displacement mapping is a bit different from bump mapping so it can be used along side your bump

when applying the bump map and disp map I like to set them

at 25, 50, 75 all the way up to 100

and them -.10 minimum and .10 max and then I change it up to get different results.

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Posted: 12 August 2012 09:13 AM   [ Ignore ]   [ # 240 ]
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Messed around a bit with stuff, and got a Spider-Girl… Still don’t have boots for her, but here’s a couple with her dad… Hope y’all like:)

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Spidey_005.jpg
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