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Basic Glass Settings?
Posted: 17 November 2012 11:07 AM   [ Ignore ]
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Didn’t somebody post basic glass settings for the DAZ Studio Default Shader a while back?  It was something like Lighting Model on Glossy Plastic, Multiply Specular Through Opacity set to Off, Opacity on 0%,  Index of Refraction on 1.5,  Reflection Strength maybe around 20%, and some numbers for Specular Strength and Glossiness (those last three are what I’m having the most trouble with, btw).  Anybody know where I can find it, or can post those numbers again?

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Posted: 17 November 2012 01:03 PM   [ Ignore ]   [ # 1 ]
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I’ve never had respectable results using settings on the ‘Default’...

That said, what you have is a good start and I can’t find the specular/glossiness settings, other than playing around with them. 

Don’t forget, you need an ‘environment’ for things to look best, otherwise you’ll be reflecting/refracting ‘null space’ and you’ll end up with odd black sections of your glass object.

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Posted: 17 November 2012 02:01 PM   [ Ignore ]   [ # 2 ]
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mjc1016 - 17 November 2012 01:03 PM

I’ve never had respectable results using settings on the ‘Default’...

That said, what you have is a good start and I can’t find the specular/glossiness settings, other than playing around with them. 

Don’t forget, you need an ‘environment’ for things to look best, otherwise you’ll be reflecting/refracting ‘null space’ and you’ll end up with odd black sections of your glass object.

Yeah, I’ve got a sky-mapped sphere around it for testing, and there’ll be a diner around it in the render.  I thought it was DZFire who posted this earlier, but I can’t find it.  And I’m still fumbling around with the specular settings — anybody?

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Posted: 17 November 2012 02:46 PM   [ Ignore ]   [ # 3 ]
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For decent glass, quick, use Fisty’s Christmas freebie from last year…

http://www.blackraven3d.com/sponsored/fisty/freebies/

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Posted: 17 November 2012 04:13 PM   [ Ignore ]   [ # 4 ]
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mjc1016 - 17 November 2012 02:46 PM

For decent glass, quick, use Fisty’s Christmas freebie from last year…

http://www.blackraven3d.com/sponsored/fisty/freebies/

That helped, thanks!  But I was getting this weird gray bar imbedded in the cube until I remembered to up my Ray-Trace depth to 2.  red face

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Posted: 17 November 2012 04:32 PM   [ Ignore ]   [ # 5 ]
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KickAir 8P - 17 November 2012 04:13 PM
mjc1016 - 17 November 2012 02:46 PM

For decent glass, quick, use Fisty’s Christmas freebie from last year…

http://www.blackraven3d.com/sponsored/fisty/freebies/

That helped, thanks!  But I was getting this weird gray bar imbedded in the cube until I remembered to up my Ray-Trace depth to 2.  red face

4 is actually a better setting…you’ve got the ‘front’ side and the ‘back side’ of the object, to get it ‘right’...

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Posted: 17 November 2012 04:52 PM   [ Ignore ]   [ # 6 ]
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You may also want to check out these shaders, they come with a variety of colors too!

http://morganrlewis.deviantart.com/art/Glass-Shader-Presets-for-DS-86711865

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