Some portion of the problem has absolutely nothing to do, nor can it be fixed, with AutoFit.
If the item of clothing isn’t modeled to account for the types of changes that it will be subject to, with Genesis, then it will always fall short.
Another part, is that AutoFit, basically is a ‘shrinkwrap’ modifier. It doesn’t ‘wrap’ directly to Genesis, but to the template. Now, the problem is, if you make a template for one breast size, then everything will ‘fit’ it, but a different size won’t fit right…it will conform to whatever the template was and not the actual figure, at least out of the box…collision/smoothing/push modifiers would help some.
Autofit and the manual transfer are best used as a tool, not the ‘final solution’, to get you most of the way there. Then, after it’s close, tweak manually. A lot can be done with smoothing/collision/push modifiers, Rigidity groups are another possibility for tweaking, along with adjusting the weight maps.
The best fits are still going to be by using custom morphs for a particular character/figure on an individual item.
Is it fair to expect a vendor to support all the various combinations, when just one morph (using the default stepping of 1) adds over 100 (200 if negative values are allowed..and that’s just using 1 ‘base’...BasicFemale, add Basic Child, V5, S5 and so on…then you really start getting the idea) different ‘shapes’ to equation? Add in more than one and the number climbs very rapidly..like exponentially.
Is it fair to expect an automatic tool to be able to do it with the finesse/detail of someone actually running the controls?
Can there be more/varied templates?
Sure…it would be nice to see something other than ‘tight’ for a shirt or ‘knee length’ for a skirt, but no template tweaking is going to ‘fix’ everything.