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Problem with Ultimate Dynamic Tee Material
Posted: 17 November 2012 06:11 AM   [ Ignore ]
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Hi DAZers

if i load a part of the Ultimate Dynamic Tee on my Genesis Figure and then add a Material, everything looks fine. But after draping it whit the Dynamic Cloth Plugin, the Texture gets some white parts (see the picture). What am i doing wrong?

Greetings
  Uwe

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DynamicTee_001a.jpg
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Posted: 17 November 2012 07:54 AM   [ Ignore ]   [ # 1 ]
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Is that an included material setting or an add-on?

Does it do the same thing with others or just that particular one?

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Posted: 17 November 2012 10:22 AM   [ Ignore ]   [ # 2 ]
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It is an included material and it does it with all parts of Ultimate Dynamic Tee.
I don’t have any other dynamic clothing to test it.

DS 4.5.1.6 Pro (64Bit)
Dynamic Cloth plugin Ver. 1.2.1.6 (64Bit)

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Posted: 17 November 2012 11:03 AM   [ Ignore ]   [ # 3 ]
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Pixelshredder1 - 17 November 2012 10:22 AM

It is an included material and it does it with all parts of Ultimate Dynamic Tee.
I don’t have any other dynamic clothing to test it.

I take that to mean with all the included material settings?

I don’t have that particular item, but it looks like the seams are showing when it’s posed.  That’s usually a problem with the texture maps not quite matching the UV layout.

If you go to the surface pane and remove the diffuse map and substitute a color what does it look like?

 

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Posted: 17 November 2012 11:33 AM   [ Ignore ]   [ # 4 ]
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It happens with all included materials.
Good idea! I changed the color and the seams have the color i selected.
It looks like a mismatching texture map but why is the texture of the seams correct after loading the shirt before draping it?
Does the Dynamic Cloth plugin change the UVs after draping?

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Posted: 17 November 2012 11:54 AM   [ Ignore ]   [ # 5 ]
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Something isn’t mapped right…during a drape there is plenty of stretching, so it looks like the texture map isn’t following the stretching.  That can mean that there is something off with UV map…another check, if you’ve got something like Fabricator…or another tiling shader,  Apply it. If it doesn’t tile properly, then there is a UV map problem,

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Posted: 17 November 2012 12:20 PM   [ Ignore ]   [ # 6 ]
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Thanks for your help mjc1016.
I don’t have the fabricator. But i will do some tests in this direction and be back tomorrow.

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Posted: 17 November 2012 01:11 PM   [ Ignore ]   [ # 7 ]
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It probably needs a support ticket submitted…I’m guessing there was a change/edit to the mesh done and the UVs weren’t updated.

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Posted: 17 November 2012 01:55 PM   [ Ignore ]   [ # 8 ]
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Ok, i will do that.

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Posted: 04 December 2012 11:03 AM   [ Ignore ]   [ # 9 ]
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Hi, there;
I just wanted to tell you that i got the exact same issue with that product. I was curious and so i checked the UV maps of the Tee as follows:

- added the Genesis Tee to an empty scene
- exported the Tee as “before_drape.obj”
- now i added a genesis character, fit the Tee to Genesis and draped. That’s when the artefacts appear.
- Then i removed the genesis character again
- cleared the drape
- and exported the Tee again as “after_drape.obj”

Now i imported the 2 objects to another 3D application and there i compared the UV maps of both exported objects (as i have no idea how i could do that comparison in Daz-Studio).

Result: The before_drape.obj has an intact UV layout. But the after_drape.obj has massive distortions of the UV maps(!) along the visual broken parts of the Tee. So Daz-Studio apparently breaks the UV-layout during draping.

I filed a report to DAZ for that.

cheers,
Gaia

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Posted: 04 December 2012 09:42 PM   [ Ignore ]   [ # 10 ]
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That’s actually beginning to sound more like a geometry problem…maybe an extra vertex…or several.

The UV map, if there aren’t extras or unwelded vertices should move with the drape.  While an item with extra/double/unwelded vertices would have one tied to the UV map and the doubled one wouldn’t be…and during the drape it would ‘stay fixed’ and it’s clone (that’s marked would move)...that would also account for the mesh breaking, too…can you post a screenshot of the broken Tee (take a screenshot with the viewport set to Wire Texture Shaded)....

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Posted: 04 December 2012 11:54 PM   [ Ignore ]   [ # 11 ]
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MCJ could I BEG you to change the Avatar? The Rapid Head banging hurts my head in real life. Even slower would help.
I’m Disabled with a motion activated panic disorder. I love your posts, they are very good. I know Avatars are very personal things.
I would not say a thing if yours did not cause me a real headache.

This is a personal request. If you say no I fully understand.

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Posted: 04 December 2012 11:58 PM   [ Ignore ]   [ # 12 ]
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Jaderail - 04 December 2012 11:54 PM

MCJ could I BEG you to change the Avatar? The Rapid Head banging hurts my head in real life. Even slower would help.
I’m Disabled with a motion activated panic disorder. I love your posts, they are very good. I know Avatars are very personal things.
I would not say a thing if yours did not cause me a real headache.

This is a personal request. If you say no I fully understand.

Crap…can the forums some how speed up a gif?

It’s going a heck of a lot faster here than it is on my machine…

I’ll change it…it seems to be getting much faster.

 

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1432 old posts

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Posted: 05 December 2012 12:02 AM   [ Ignore ]   [ # 13 ]
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mjc1016 - 04 December 2012 11:58 PM
Jaderail - 04 December 2012 11:54 PM

MCJ could I BEG you to change the Avatar? The Rapid Head banging hurts my head in real life. Even slower would help.
I’m Disabled with a motion activated panic disorder. I love your posts, they are very good. I know Avatars are very personal things.
I would not say a thing if yours did not cause me a real headache.

This is a personal request. If you say no I fully understand.

Crap…can the forums some how speed up a gif?

It’s going a heck of a lot faster here than it is on my machine…

I’ll change it…it seems to be getting much faster.

Not a clue never did a Animated gif Avy before. But thank you for looking into it. Much appreciated.

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Posted: 05 December 2012 12:07 AM   [ Ignore ]   [ # 14 ]
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Jaderail - 05 December 2012 12:02 AM
mjc1016 - 04 December 2012 11:58 PM
Jaderail - 04 December 2012 11:54 PM

MCJ could I BEG you to change the Avatar? The Rapid Head banging hurts my head in real life. Even slower would help.
I’m Disabled with a motion activated panic disorder. I love your posts, they are very good. I know Avatars are very personal things.
I would not say a thing if yours did not cause me a real headache.

This is a personal request. If you say no I fully understand.

Crap…can the forums some how speed up a gif?

It’s going a heck of a lot faster here than it is on my machine…

I’ll change it…it seems to be getting much faster.

Not a clue never did a Animated gif Avy before. But thank you for looking into it. Much appreciated.

I opened up the gif on my machine and the forum one was going twice as fast!

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Posted: 05 December 2012 03:54 AM   [ Ignore ]   [ # 15 ]
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The screenshot:

http://pasteall.org/pic/show.php?id=41333

The UV map:

http://pasteall.org/pic/show.php?id=41334

As far as i can see only the vertices on the seams are affected.
There are no duplicate vertices in the mesh.

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