WARNING: QLayout: Attempting to add QLayout “” to QWidget “”, which already has a layout
Total class factories: 1198
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script…
Started in: C:/Program Files/DAZ 3D/DAZStudio4
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader…
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Fragment info
What are your machine specs? (Yes, XP and 3 gigs of RAM…video card, CPU, etc)
Did you uninstall 4 before installing 4.5?
What is the date/version/info on those two dlls (the path they should be found is listed in what I quoted..just right click on them and select Properties…that should give the info).
When I installed 4.5 it uninstalled version 4. I’ve also manually uninstalled and reinstalled to see if that makes a difference.
Yea it is a pretty old PC but it always run DS well up till now. Maybe I’ll have to stick to an older version on here and put the new version on the laptop. I’ve not risked it on there yet.
Here’s more info:
Processor: AMD XP 2.4
Graphics card: GeForce FX 5500
Well one possible problem…that’s an OpenGL 1.4 card and the minimum required OpenGL version of 4.5 is 1.6. (2.2 is the minimum recommended version).
And the probably killer…AMD XP 2.4…4.5 requires a dual core processor.
It doesn’t REQUIRE a dual-core. I’ve successfully run 4.5.1.6 on a single core celeron on a 32 bit chipset. It wasn’t too terribly pleasant but it DOES work. The OpenGL layer level shouldn’t affect 3Delight in software rendering mode. Besides that, the error that’s being thrown is from Windows before 3DL can even start.
The problem is most likely a runtime mismatch on the DLLs in Windows.
The first thing to do is to make sure that Windows is fully updated, then uninstall DS4.5 and then manually delete the “Program Files\DAZ 3D\DAZStudio4” folder as well as the “Program Files\DAZ 3D\Content Management Service” folder.
Then reboot the system to clear and reload the OS. Then load the proper version (bit level) of 4.5.1.6 for your OS.
Well one possible problem…that’s an OpenGL 1.4 card and the minimum required OpenGL version of 4.5 is 1.6. (2.2 is the minimum recommended version).
And the probably killer…AMD XP 2.4…4.5 requires a dual core processor.
It doesn’t REQUIRE a dual-core. I’ve successfully run 4.5.1.6 on a single core celeron on a 32 bit chipset. It wasn’t too terribly pleasant but it DOES work. The OpenGL layer level shouldn’t affect 3Delight in software rendering mode. Besides that, the error that’s being thrown is from Windows before 3DL can even start.
The problem is most likely a runtime mismatch on the DLLs in Windows.
The first thing to do is to make sure that Windows is fully updated, then uninstall DS4.5 and then manually delete the “Program Files\DAZ 3D\DAZStudio4” folder as well as the “Program Files\DAZ 3D\Content Management Service” folder.
Then reboot the system to clear and reload the OS. Then load the proper version (bit level) of 4.5.1.6 for your OS.
Kendall
OK tried that but still no success I’m afraid.
Everything else in the program works fine just will not render.
Think it just doesn’t like this computer for some reason
UPDATE:
Just altered the render settings to number 3 and it renders then but on higher quality it does not. I assume the fault is that my graphics card will not work with this version of 3D delight so its back to version 4 I suppose.
Well one possible problem…that’s an OpenGL 1.4 card and the minimum required OpenGL version of 4.5 is 1.6. (2.2 is the minimum recommended version).
And the probably killer…AMD XP 2.4…4.5 requires a dual core processor.
It doesn’t REQUIRE a dual-core. I’ve successfully run 4.5.1.6 on a single core celeron on a 32 bit chipset. It wasn’t too terribly pleasant but it DOES work. The OpenGL layer level shouldn’t affect 3Delight in software rendering mode. Besides that, the error that’s being thrown is from Windows before 3DL can even start.
The problem is most likely a runtime mismatch on the DLLs in Windows.
The first thing to do is to make sure that Windows is fully updated, then uninstall DS4.5 and then manually delete the “Program Files\DAZ 3D\DAZStudio4” folder as well as the “Program Files\DAZ 3D\Content Management Service” folder.
Then reboot the system to clear and reload the OS. Then load the proper version (bit level) of 4.5.1.6 for your OS.
Kendall
OK tried that but still no success I’m afraid.
Everything else in the program works fine just will not render.
Think it just doesn’t like this computer for some reason
UPDATE:
Just altered the render settings to number 3 and it renders then but on higher quality it does not. I assume the fault is that my graphics card will not work with this version of 3D delight so its back to version 4 I suppose.
Mode 3 actually uses the card MORE than the software only Mode 4. This is starting to sound more like a lack of resources. What else is running in the system at the time (my previous question was vaguely phrased)
Only had the usual windows stuff running. no other main programs. i wonder if its something to do with the open GL support.
Is this version a lot more intensive than version 4 as with that I’ve had photoshop and Bryce running at the same time and still render with no problem.
I’d try redownloading DS 4. Uninstall the program, make sure the two dlls are erased by the uninstaller, and if not delete them manually, then install DS.