IK from DazScript?

shoei321shoei321 Posts: 59

From DazScript I'm trying to move a figure's hands/feet and have the preceding bones follow the movement -- in other words the exact same behavior as when you grab a hand/foot within the Daz Studio interface and move it around, the elbow and shoulder bend and rotate to accommodate the primary movement.

In the DazScript reference I don't see how to do this. DzNode has setLocalPos and setWSPos methods but these don't appear to do anything. I'm also not seeing anything under DzBone or DzSkeleton for this. All I can seem to do to make limbs move from DazScript is adjust their rotation controls.

Can this be done from DazScript? If not this, then what about manipulating a figure using the PowerPose/ActivePose tools, same as in the Daz UI?

Thanks

Comments

  • dtammdtamm Posts: 120
    edited December 1969

    At this time and probably for the foreseeable future, the IK system and the ActivePose system is not exposed to script.

  • shoei321shoei321 Posts: 59
    edited December 1969

    What about from the SDK? Are there methods I can call to do IK-based figure movement, interact with pins, etc?

    Thanks
    Ivan

  • dtammdtamm Posts: 120
    edited December 1969

    The IK system is not exposed to the SDK at this time.

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