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IK from DazScript?
Posted: 16 November 2012 03:21 PM   [ Ignore ]
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From DazScript I’m trying to move a figure’s hands/feet and have the preceding bones follow the movement—in other words the exact same behavior as when you grab a hand/foot within the Daz Studio interface and move it around, the elbow and shoulder bend and rotate to accommodate the primary movement.   

In the DazScript reference I don’t see how to do this.  DzNode has setLocalPos and setWSPos methods but these don’t appear to do anything.  I’m also not seeing anything under DzBone or DzSkeleton for this.  All I can seem to do to make limbs move from DazScript is adjust their rotation controls. 

Can this be done from DazScript?  If not this, then what about manipulating a figure using the PowerPose/ActivePose tools, same as in the Daz UI?

Thanks

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Posted: 27 November 2012 10:07 AM   [ Ignore ]   [ # 1 ]
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At this time and probably for the foreseeable future, the IK system and the ActivePose system is not exposed to script.

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Posted: 27 November 2012 11:04 AM   [ Ignore ]   [ # 2 ]
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What about from the SDK?  Are there methods I can call to do IK-based figure movement, interact with pins, etc?

Thanks
Ivan

 

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Posted: 27 November 2012 12:07 PM   [ Ignore ]   [ # 3 ]
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The IK system is not exposed to the SDK at this time.

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