From DazScript I’m trying to move a figure’s hands/feet and have the preceding bones follow the movement—in other words the exact same behavior as when you grab a hand/foot within the Daz Studio interface and move it around, the elbow and shoulder bend and rotate to accommodate the primary movement.
In the DazScript reference I don’t see how to do this. DzNode has setLocalPos and setWSPos methods but these don’t appear to do anything. I’m also not seeing anything under DzBone or DzSkeleton for this. All I can seem to do to make limbs move from DazScript is adjust their rotation controls.
Can this be done from DazScript? If not this, then what about manipulating a figure using the PowerPose/ActivePose tools, same as in the Daz UI?