Here are two Cyber-Knight characters from the Rifts main book and Coalition Wars 04: Cyber-Knights that I like to play.
Hey, I think you might appreciate this one…
Decided to try my hand at re-creating Alpha Prime from Century Station, a source book in the table-top RPG called Heroes Unlimited. The villian floating towards her is my own creation. I call her Nemesis.
I like it! If you have any of Jepe’s SpecialZ, you can probably get the hair and hands dead on to the Zeleznik image.. I usually end up adding his stuff in post-work myself..
I’ve been toying with running a Palladium Fantasy game with what few ‘friends’ I have in the near future, and when I cleaned up my office for the first time in over a year, I found my ‘Quick-Gen’ character sheets for Solder, Longbowman and Psi-Mystic. Since I plan to use Book II: The Old Ones extensively (it has over 50 different Cities, Towns and Forts described and mapped in the Timiro Kingdom), I decided to do some standard images for the Timiro Militiary.. I haven’t finished the Psi-Mystic, instead including a full-on Wizard that serves the military, as I’ll probably have the time to help my most experienced player make that character before the rest get together.
I’ve been sitting on this cool US Army outfit for M4 for some time, so I thought I’d try my hand at putting together some contemporary military Paper Miniatures.. It needs work, but think I’ll get the rest of the accessories and do a set..
Nice! A little washed out / over lit, but overall not bad.
Thanks. The lighting is deliberate, as it’s designed to be reduced to 1.15 inches for a paper miniature. I do a front and back render and lay them out 27 minis to a page.. same with the three fantasy one’s above.
Threw this together yesterday; it’s actually a portion of Old Timiro, based on the layout given in a map in Palladium Fantasy RPG® Book II: The Old Ones. The building on the left is item 69: “Tavern: Cheap beer, ale and women.” On the map there was a wide open space in front of it, so I decided it was a good spot for a market.
Took over an hour to render as is, so to add the necessary people will probably take another day or two of work… don’t know if I have that in me..
Well nuts…PwCatch only works for DS 4 (I think for DS 3 as well, not sure).
Just to give you an idea of what PwCatch can do though, here’s a scene I rendered with a throne backdrop. See those shadows under the figures? That’s actually a primitive plane I created as the floor. PwCatch creates the illusion of backdrops being part of the full scene.
Interesting. In my experience if you make something invisible, the program renders as if it’s not in the document, so I can render part of an image, leave the camera where it is, make that part invisible and another part visible, render that, etc, until it’s done. Then it’s just a matter of layering it in Photoshop, which I always do as part of my post-work anyway.. If you turn off all the lights, whatever is in your scene will render as all black on white background; In PS you can just select all white and use that to make a mask for that item so you can process it.