Question:
Why is daz3.1.2.xx or daz4.5 pro (64bit) unable to create correct shadows when using ray traced shadow for distant or spot lights?
The top in this render do not touch the skin surface and has space to it and even it is so, there are parts where daz do not create shadow.
this is just an example, I have done a lot renders on which I had to do postwork to have correct shadows.
It has nothing to do with shadow softness, I have tryed a lot different values.


