There is a noise map in the texture folder but for some reason it is not being applied in the MAT files.
The included noise map gets applied to the specular channel, not bump. At least that’s where it showed up in the Reality material editor (I didn’t much look at the surfaces in Studio, since i never use 3Delight to do the renders anyway). Again, for my render (Christmas 2012), I hacked up a normal map from the skins using ShaderMap 2, and it made a huge difference in the look of the horse—particularly since its fairly close up in my render. I can only imagine what professionally made normal maps would do for the horse…


