Digital Art Zone

 
   
18 of 26
18
DAZ Horse 2 Product Preview Thread
Posted: 30 November 2012 03:59 PM   [ Ignore ]   [ # 256 ]
Active Member
Avatar
RankRank
Total Posts:  999
Joined  2003-10-09

Fun fun fun

Somebody is having a bad day. Genesis Mavka and horsey2 in the barnyard.

Edit: The levels changed the color so I’m substituting the non-photoshop-leveled straight out of DS version. Sorry about that.

Image Attachments
mavkagen-horsey2b.jpg
Profile
 
 
Posted: 30 November 2012 04:03 PM   [ Ignore ]   [ # 257 ]
Active Member
Avatar
RankRank
Total Posts:  395
Joined  2005-08-23
Faewolf - 30 November 2012 01:01 AM

I loooove this horse!

so much more realistic <3

only thing i felt the need to change was the hair as i like it up higher on the neck ^_^  Cant wait to see what the PA’s will come up with :D

Love it! I wonder how well Poser dynamic hair will work?

 Signature 

My RuntimeDNA Store
My Renderosity Gallery
My deviantArt Gallery

Profile
 
 
Posted: 30 November 2012 07:52 PM   [ Ignore ]   [ # 258 ]
Active Member
Avatar
RankRank
Total Posts:  521
Joined  2006-07-28

Is any Poser user actually getting anything from installing the Dark Barding Textures?  I’ve installed

15343_DarkBardingTextures_1.0_ds.exe
15343_DarkBardingTexturesPoserCF_1.0_dpc.exe

three times, and I still have no textures anywhere in the Poser runtime.

 Signature 

Satira Capriccio on deviantART

Profile
 
 
Posted: 30 November 2012 09:44 PM   [ Ignore ]   [ # 259 ]
New Member
Avatar
Total Posts:  16
Joined  2004-12-18

If anyone is curious, the daz horse 2 works very nicely in Bryce 7.1.. I had no trouble sending him from Daz Studio. smile

Image Attachments
horsebryce2_LR.jpg
 Signature 

Sometimes, if you stand on the bottom rail of a bridge and lean over to watch the river slipping slowly away beneath you, you will suddenly know everything there is to be known. - Winnie the Pooh

Profile
 
 
Posted: 30 November 2012 09:59 PM   [ Ignore ]   [ # 260 ]
Power Member
Avatar
RankRankRank
Total Posts:  2224
Joined  2005-09-05
Zethara - 30 November 2012 09:44 PM

If anyone is curious, the daz horse 2 works very nicely in Bryce 7.1.. I had no trouble sending him from Daz Studio. smile

Lovely image!

 Signature 

Shadermixer tutorials and recipes
My ShareCG Gallery
Shadermixer Documents

Profile
 
 
Posted: 30 November 2012 10:17 PM   [ Ignore ]   [ # 261 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4532
Joined  2004-08-11

Got it installed.  The mane, forelock and the tail are horrid in my opinion.  The forlocks are basically two single planes with transmaps applied to them.  You have to load both the manes (R & L) to get the forelock looking just OK… it’s very long too, there are no shortening morphs to pull it up.  The mane has barely any movement morphs at all and the tail… not sure what that’s all about… The main horse looks great but can’t wait for someone to make a nice mane, forelock and tail set, perhaps with fibermesh that one can load each.  I think one of the things I would have done differently is make the forelock separate.  Plus there is that huge gap with no hair from behind the ears down to where the mane starts.  That looks really odd, like the groomer had a “whoops” moment.  Not impressed with this area of the new horse in the least.  I won’t return it but I won’t use it until there is an alternative set offered.

 Signature 

    —- Wolff On The Prowl—-

Pan Project

Profile
 
 
Posted: 30 November 2012 10:38 PM   [ Ignore ]   [ # 262 ]
Active Member
RankRank
Total Posts:  682
Joined  2008-10-19

Yeah but Wolfie think what we can do to the mane and tail, when LAMH comes out .(Gleefully rubbing hands together)

Profile
 
 
Posted: 30 November 2012 11:57 PM   [ Ignore ]   [ # 263 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4532
Joined  2004-08-11

Yea, the saving grace!  Can’t wait even more now for that plugin to hit Carrie!

 Signature 

    —- Wolff On The Prowl—-

Pan Project

Profile
 
 
Posted: 01 December 2012 01:06 AM   [ Ignore ]   [ # 264 ]
Member
Rank
Total Posts:  193
Joined  2005-10-18

Hi Folks,

I have just bought and downloaded the mill H2 pro bundle, but I noticed that there is no DSON CORE files for, the Wagon Trail 1 & 2, or the Barnyard.  has anyone else noticed this.????

I think I may be missing some files, but just wondered if anyone else has had this problem.

Cheers,

S.K.

Profile
 
 
Posted: 01 December 2012 02:01 AM   [ Ignore ]   [ # 265 ]
Active Member
Avatar
RankRank
Total Posts:  521
Joined  2006-07-28

Those three products are Poser products, so they don’t need to use the DSON Importer.

swordkensia - 01 December 2012 01:06 AM

Hi Folks,

I have just bought and downloaded the mill H2 pro bundle, but I noticed that there is no DSON CORE files for, the Wagon Trail 1 & 2, or the Barnyard.  has anyone else noticed this.????

I think I may be missing some files, but just wondered if anyone else has had this problem.

Cheers,

S.K.

 Signature 

Satira Capriccio on deviantART

Profile
 
 
Posted: 01 December 2012 02:05 AM   [ Ignore ]   [ # 266 ]
Member
Rank
Total Posts:  193
Joined  2005-10-18

Aha,

Thank you very much Satira Capriccio.

This multi plaform thing can be SO confusing.

Cheers,

S.K.

Profile
 
 
Posted: 01 December 2012 02:19 AM   [ Ignore ]   [ # 267 ]
Active Member
Avatar
RankRank
Total Posts:  521
Joined  2006-07-28

I’m rather discouraged with the mane, forelock, and tail.  Very difficult to get it looking decent.  Also, many of the mane and forelock pose controls are either on or off.  No incremental settings (at least in Poser.  It’s either 0 or 1).  So, if you want a mane that is kinda windy, no such luck.  It’s either full on flying in the wind or it’s flat against the neck.

Also can’t turn off sections of the mane.  I wanted the forelock to be split with half to the left and half to the right, so thought I’d use both manes and turn off the neck parts.  Nope.  Doesn’t work.

It just amazes me people create such incredible and gorgeous hairs for human figures, but we get this ... ancient ... something ... with the latest and greatest DAZ figure.

The forelock and mane are one reason why I didn’t use the Mil Horse all that much.  I’d hoped that Horse 2 would be improved. 

It also appears Horse 2 doesn’t work in the Poser hair room.  Nothing is selectable when you try to make a group :(  So much for that idea.

Maybe I’ll just use bald horses like I usually settled for with the Mil Horse raspberry Especially, since the forelock didn’t work with the draft / heavy horse morphs ... and I rather like the draft horses. 

RAMWolff - 30 November 2012 10:17 PM

Got it installed.  The mane, forelock and the tail are horrid in my opinion.  The forlocks are basically two single planes with transmaps applied to them.  You have to load both the manes (R & L) to get the forelock looking just OK… it’s very long too, there are no shortening morphs to pull it up.  The mane has barely any movement morphs at all and the tail… not sure what that’s all about… The main horse looks great but can’t wait for someone to make a nice mane, forelock and tail set, perhaps with fibermesh that one can load each.  I think one of the things I would have done differently is make the forelock separate.  Plus there is that huge gap with no hair from behind the ears down to where the mane starts.  That looks really odd, like the groomer had a “whoops” moment.  Not impressed with this area of the new horse in the least.  I won’t return it but I won’t use it until there is an alternative set offered.

 Signature 

Satira Capriccio on deviantART

Profile
 
 
Posted: 01 December 2012 06:22 AM   [ Ignore ]   [ # 268 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  13921
Joined  2003-10-09

I haven’t tried using a TriAx figure in the hair Room (come to that, I haven’t tried using the hair room) but if you need to select a target bone when adding hair use the SubD bone, rather than one of the posing bones, as that (at least with Genesis) is what carries the final mesh.

 Signature 

DAZ Studio Frequently Asked Questions

Index of free DAZ Studio scripts and plugins list

Profile
 
 
Posted: 01 December 2012 12:13 PM   [ Ignore ]   [ # 269 ]
Power Member
Avatar
RankRankRank
Total Posts:  1254
Joined  2009-10-27
carrie58 - 30 November 2012 10:38 PM

Yeah but Wolfie think what we can do to the mane and tail, when LAMH comes out .(Gleefully rubbing hands together)

Just thought I’d share my latest render with the LAMH beta, since you guys where talking about mane and tail. Hope you like it…

 

Image Attachments
rampant_fury.jpg
 Signature 

Real Plants Collection 1: Fallen Trees, Ivy and Vines”
Blog
LAMH FB

Profile
 
 
Posted: 01 December 2012 03:13 PM   [ Ignore ]   [ # 270 ]
Power Member
Avatar
RankRankRank
Total Posts:  1815
Joined  2005-06-08
CauriB - 30 November 2012 03:38 PM

@KickAir 8P
As carrie58 already said you need to apply any other than the included textures manually and save them as a .duf file. I did this with the texture sets I own and included them as a bonus.

Appreciate it, thx!
 
.

Alessandro_AM - 01 December 2012 12:13 PM
carrie58 - 30 November 2012 10:38 PM

Yeah but Wolfie think what we can do to the mane and tail, when LAMH comes out .(Gleefully rubbing hands together)

Just thought I’d share my latest render with the LAMH beta, since you guys where talking about mane and tail. Hope you like it…

Beautiful!
 
 
The render below uses DAZ Horse 2 / Toy Pony / Pretty Ponies as the Pony-Hulk.  Iron Bear was originally supposed to be Iron Pony, but my attempts to make the texture map failed miserably — The DH2’s UV map may be excellent for realism, but not so good with the Toy Pony.  Even simple quarter-marks distort, like that radiation symbol.  I’ve got a number of super-heroes I’d love to do pony emulations of — if somebody could do a more toy-friendly UV with a seam guide I’d really appreciate it.

DS4.5Pro render, prework and postwork in GIMPLarger version in my deviantART gallery here.
   
Iron Bear and Pony-Hulk — Defiant

Image Attachments
IronBearPonyHulkDefiant-x2000.jpg
 Signature 

~

Hat-wearing member of the Bald Wizards Club

Eyebrow-Free Face Textures — A List

Profile
 
 
   
18 of 26
18