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DAZ Horse 2 Product Preview Thread
Posted: 29 November 2012 09:56 PM   [ Ignore ]   [ # 241 ]
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LOVE it Wendy!

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Posted: 30 November 2012 12:16 AM   [ Ignore ]   [ # 242 ]
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TheWheelMan - 29 November 2012 07:30 PM
BorgBoy7 - 29 November 2012 06:49 PM

Is it just me or was there a toon animal morph that made the horse into a hippo yesterday?  I know I saw it, it was there now it’s gone.
Too soon to release the product or limited time sale? What?

It was released too early (read that in another thread). I saw it in the store too last night.

Glad I bought it when I saw it then! ;  )

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Posted: 30 November 2012 12:36 AM   [ Ignore ]   [ # 243 ]
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wendy♥catz - 29 November 2012 09:40 PM

Llama decimated from over 700 000 polys to under 30 000 for iClone, retargeted in pipeline, animated using robocat walk imotion

You’re not hitting my Llama I hope, If you had that combined weight on your back you wouldn’t be happy to, Your being a bit tough on me with the poly count the fur is only 300K I think I kept it pretty low considering I had to nearly cover the whole body. Anyway thanks for your support I know how you love to demoralize my creations LOL!!!

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Posted: 30 November 2012 01:01 AM   [ Ignore ]   [ # 244 ]
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I loooove this horse!

so much more realistic <3

only thing i felt the need to change was the hair as i like it up higher on the neck ^_^  Cant wait to see what the PA’s will come up with :D

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Posted: 30 November 2012 02:32 AM   [ Ignore ]   [ # 245 ]
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CauriB - 29 November 2012 04:02 PM

I created an UV set for the new horse to take Millenium Horse textures, I also created a clone to auto fit your old items to the new horse. I also included some materials for easy application of the old textures ( LnL Ultimate Horses, Mil Unicorn, Fantasy Unicorns and the textures that are included in the Mil horse Bundle)
You can download the files at my freebie site, the link to my freebie site is in my signature.
The files are rtencoded against the blMilHorse.obj. More instructions are in the readme.
Hope you like it.

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Posted: 30 November 2012 05:14 AM   [ Ignore ]   [ # 246 ]
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arty farty youtube video

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Posted: 30 November 2012 08:17 AM   [ Ignore ]   [ # 247 ]
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CauriB - 29 November 2012 04:02 PM

I created an UV set for the new horse to take Millenium Horse textures, I also created a clone to auto fit your old items to the new horse. I also included some materials for easy application of the old textures ( LnL Ultimate Horses, Mil Unicorn, Fantasy Unicorns and the textures that are included in the Mil horse Bundle) . . .

Played around with this a bit last night — the clone works beautifully!  As do the material buttons, thanks CauriB!

But when I tried to apply CWRW Pro MilHorse Textures I got nothing, not even you’re-using-the-wrong-UV mismapping.  I had the DH2 seleced, I right-clicked and made sure I told it to apply to it, but nothing — I don’t have much experience in applying previous generation textures to the Genesis-generation figures, but isn’t that how it’s supposed to work?  (DSPro 4.5.1.41, if it matters.)
 
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Faewolf - 30 November 2012 01:01 AM

. . . only thing i felt the need to change was the hair as i like it up higher on the neck ^_^  Cant wait to see what the PA’s will come up with :D

Snazzy!  How did you do that?

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Posted: 30 November 2012 09:22 AM   [ Ignore ]   [ # 248 ]
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CauriB - 29 November 2012 04:02 PM

I created an UV set for the new horse to take Millenium Horse textures, I also created a clone to auto fit your old items to the new horse. I also included some materials for easy application of the old textures ( LnL Ultimate Horses, Mil Unicorn, Fantasy Unicorns and the textures that are included in the Mil horse Bundle)
You can download the files at my freebie site, the link to my freebie site is in my signature.
The files are rtencoded against the blMilHorse.obj. More instructions are in the readme.
Hope you like it.

Excellent! I was going to try to squeeze this into my schedule, but I probably wouldn’t have gotten it done until January. Thanks for doing this!

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Posted: 30 November 2012 11:44 AM   [ Ignore ]   [ # 249 ]
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wendy♥catz - 30 November 2012 05:14 AM

arty farty youtube video


Wow that reminded me of a daydream/not quite awake dream I had as a kid had a shelf up on the wall above my bed where my “Barbie Doll horses were stabled,and laying in my bed one morning it was just barely daylight I looked up at the horses and one of them turned it’s head ,looked at me ,shook its mane out,reached down and scratched it’s foreleg and then when back into the normal position ...........needless to say I told my mom this she told me I had a vivid imagination ......I was positive the toys were coming to life when I was sleeping for years after that ......except I do have to ask Wendy what’s with the dress on the horse??

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Posted: 30 November 2012 11:47 AM   [ Ignore ]   [ # 250 ]
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a few asked if I was going to dress the horse when I said I got it, so I did!

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Posted: 30 November 2012 12:09 PM   [ Ignore ]   [ # 251 ]
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KickAir 8P - 30 November 2012 08:17 AM

 
.

Faewolf - 30 November 2012 01:01 AM

. . . only thing i felt the need to change was the hair as i like it up higher on the neck ^_^  Cant wait to see what the PA’s will come up with :D

Snazzy!  How did you do that?

thanks! I’m in the lamh plugin beta group and just knew i had to try it out on the Horse 2, its very fun!

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Posted: 30 November 2012 12:14 PM   [ Ignore ]   [ # 252 ]
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Sooo ... I’ve got everything downloaded and am now installing and ran into a gotcha with Western Gear.  Doesn’t take much to confuse me when I’m in the after ‘glow’ of a migraine and my brain still hurts.

DSON Core: Install files for DS4.5+.  These are trx.exe files I’d normally ignore, but with the DSON Importer for Poser, I now need to install these. 

Poser Companion:  Install files for Poser runtime.  These are the dpc.exe files.  To use Genesis / Horse 2 products in Poser, I need to install these.

So, I get that.  but ...

Poser Core:  What the heck? 

It’s a dpc.exe file, so these must be the normal files I’d install for Poser, and I can ... in this case ... ignore the DSON Core install files.  Right?!?

This I’d install for Poser
Western Gear - Poser Core 15298_WesternGearPs_1.0_dpc.exe

This I can delete because I don’t use DAZ Studio and it’s not Genesis / Horse 2
Western Gear - DSON Core 15298_WesternGearDS_1.0_trx.exe

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Posted: 30 November 2012 12:55 PM   [ Ignore ]   [ # 253 ]
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KickAir 8P - 30 November 2012 08:17 AM

But when I tried to apply CWRW Pro MilHorse Textures I got nothing, not even you’re-using-the-wrong-UV mismapping.  I had the DH2 seleced, I right-clicked and made sure I told it to apply to it, but nothing — I don’t have much experience in applying previous generation textures to the Genesis-generation figures, but isn’t that how it’s supposed to work?  (DSPro 4.5.1.41, if it matters.)

The material zones probably aren’t named the same as in the original MillHorse. So you’ll need to manually apply the textures. That would be my guess, anyway… I haven’t had a chance to try it yet (I’m at work).

Hm. Maybe it would also be worthwhile to do a clone shape and UV map for the Poser Horse? There are some freebies for that horse that I’d really like to convert for Horse 2.

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Posted: 30 November 2012 01:20 PM   [ Ignore ]   [ # 254 ]
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Yep any textures you have that you want to use have to be manually loaded then save out as a .duf.So go to surface tab and click on the 1 coat ,3 ear,3Eyesocket ,3 head,3 inner ear ,and 3 nostril ,then in the diffused browse to what texture you want to do,load it and tada!! save and you are done,much easier then resizeing the old textures splitting them .......it works

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Posted: 30 November 2012 03:38 PM   [ Ignore ]   [ # 255 ]
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@KickAir 8P
As carrie58 already said you need to apply any other than the included textures manually and save them as a .duf file. I did this with the texture sets I own and included them as a bonus.
@zigraphix
A clone shape and UV map for the Poser Horse won´t be easy to create because the geometry is to different. The DAZ Horse 2 obj is the Millenium Horse obj minus the hair with a new shape and an altered UV map so it wasn´t too difficult to build a clone and remap the horse.

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