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Bounding box woes.
Posted: 14 November 2012 05:02 AM   [ Ignore ]
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I’m creating a wee fire squid, because frankly who WOULDN’T] want a fire squid, and I’ve been merrily rigging the beastie up when suddenly I noticed that when I select my figure as a whole, it is now 90 degrees outside its bounding box.

I have no idea how I did this and no idea how to get it back the way it’s supposed to be. Is there a way I can fix this or do I have to start from scratch again?

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Posted: 14 November 2012 05:28 AM   [ Ignore ]   [ # 1 ]
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Is it rotated by the root node, or is it still in its zero pose?

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Posted: 14 November 2012 04:52 PM   [ Ignore ]   [ # 2 ]
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Everything is zeroed.

Haven’t been able to figure out what went wrong so I’ll just re-rig it from scratch and watch to see what happens after each step.

I did have a crash right after saving my progress so maybe that has something to do with it.

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Posted: 15 November 2012 03:16 AM   [ Ignore ]   [ # 3 ]
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ARRRRGH!

It’s doing it again!

I’m starting over from scratch and once again the figure bounding box is completely out of sync with the figure’s orientation.

Is there a bone that controls that overall orientation of the bounding box?

EDIT: Woohoo! I found where the problem was going wrong. I was looking for the deviant rotation in the parameter tab, I should have been looking in the joint editor tools.

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