barbult - 13 November 2012 11:43 PM
mjc1016 - 13 November 2012 11:30 PM
If there are no textures involved, just the settings of how they are applied, I don’t see why it wouldn’t be ‘redistributable’...
So when the surface has a JPG file listed in the Diffuse Color, etc.,does the preset just have a pointer to the file in the user’s runtime rather than the JPG file itself, making it OK to distribute the preset? The preset file I created is only 22KB, so it can’t contain much.
Yep…just the path to the file. It should be written as a ‘relative’ path, if memory serves, so if the file exists, then it will be found and used. If it doesn’t exist, the preset may cough up an error, but it should still load
Basically, most of the ‘shaders’ around are just presets, some with their own textures. And so are any ‘third party’ materials presets (which is essentially what you are creating)...