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3ds Max and Maya
Posted: 13 November 2012 12:05 PM   [ Ignore ]
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Hello there everyone!

I am a newbie to 3D Animation and I am thinking what 3d software is better (in your opinion). The 3ds Max or the Maya? I’m thinking what 3d animator will I learn because basically, I want to learn 3d to create stunning films.

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Posted: 13 November 2012 06:24 PM   [ Ignore ]   [ # 1 ]
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They’re both Autodesk products and they’ve both been used for motion pictures.  I’d download a trial version and a beginner tutorial for both and see which interface you like better.  Maya seems more popular of late, but I don’t know the objective reasons why.  Their professional licensing costs are similar.


I use Blender, but that’s for modeling and UV.  It is very difficult to use for pure 3d filmmaking (it’s been done, but generally by large teams of the people who helped build it).

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Posted: 16 November 2012 12:27 AM   [ Ignore ]   [ # 2 ]
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I think no matter how nicely you ask, neither will end up in here. I just attended Autodesk’s roadshow, and there were some very nice demos of both MAX and Maya.

I believe Maya is still the favorite for film, of the two. MAX has a very strong presence in game development. Both converge nicely with other Autodesk products.

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Posted: 16 November 2012 12:37 PM   [ Ignore ]   [ # 3 ]
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chikako - 16 November 2012 12:27 AM

I think no matter how nicely you ask, neither will end up in here.

Wha?  We have users of both.  Again, usually for modeling and projection texturing, but it’s not as if no one here uses them.

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Posted: 16 November 2012 03:03 PM   [ Ignore ]   [ # 4 ]
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I use Max….and im here smile

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Posted: 17 November 2012 11:47 AM   [ Ignore ]   [ # 5 ]
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SickleYield - 16 November 2012 12:37 PM
chikako - 16 November 2012 12:27 AM

I think no matter how nicely you ask, neither will end up in here.

Wha?  We have users of both.  Again, usually for modeling and projection texturing, but it’s not as if no one here uses them.

Sorry, my mistake - I was just in the Freepository and thought he was asking for a free version.

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