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does anyone know of a hair that can look like this?
Posted: 17 November 2012 10:38 AM   [ Ignore ]   [ # 16 ]
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I was thinking that - about the trans map that is.

I will post when I find out more.

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Posted: 17 November 2012 04:59 PM   [ Ignore ]   [ # 17 ]
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luxgabu - 17 November 2012 08:10 AM

OK, so here is an example of it being actually used (wispy bits not removed yet):

Awesome fallen angel!

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Posted: 18 November 2012 07:17 AM   [ Ignore ]   [ # 18 ]
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Well, I am at a complete loss as to why the wispy bits are appearing.

I am going to go through this hair tutorial before I seriously get into disecting/fixing this hair so that I know something about the basics:

http://www.daz3d.com/forums/viewthread/5646/

Can anyone suggest anything else that is worth consulting?

The hair sort of works but has a lot of problems if you try to push it, but I think it is too good to toss out so I am going to try to make it more usuable for genesis.

Herakleia: The angel is made from all new stuff that I have just bought from RDNA. I am afraid I am buying increasingly from them now.

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Posted: 19 November 2012 01:55 AM   [ Ignore ]   [ # 19 ]
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Did you look in the material room for Transparency edge and transparency falloff?

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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?

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Posted: 19 November 2012 02:22 AM   [ Ignore ]   [ # 20 ]
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I am trying to use it in Studio 4.5.1

Should I look for something particular in the surfaces settings?

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Posted: 19 November 2012 04:08 AM   [ Ignore ]   [ # 21 ]
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OK, DS doesn’t have the above settings (maybe in Shader mixer, but this hair is so old it definitely can’t have shader mixer material).
Hmmmm Opacity Strength is at 100%?

Did you take a look at the Transmap.jpg (whatever it is called, I don’t have that hair)?
Maybe there is some greyish streaks at the outlines?

What about your render settings?
Maybe it is a effect like those lines of UVmaps showing with the elite textures.
Try turning the shading rate down to 0.2 or even 0.1.

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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?

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Posted: 19 November 2012 05:55 AM   [ Ignore ]   [ # 22 ]
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Thanks for the suggestions.

I am using the default DAZ shaders, opacity set to 100%.

There is no grey pixels at the top of the transmap for the hair.

I did a render with the rate set to 0.1 as you suggested, the lines almost disappear but not quite.

It would be good to get rid of them but even with them the hair is still usable, whether the lines are noticeable depends on the colour of the hair and the background and how close up you are to the hair in the image.

Of course if you know they are there you can see them, but ...

Attached is a render with standard shader settings to show they still look OK.

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g21-1hx.jpg
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Posted: 19 November 2012 06:10 AM   [ Ignore ]   [ # 23 ]
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One thing is sure: you made me put the hair and the styles into my wishlist ... thank you.
I think. wink

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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?

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Posted: 19 November 2012 06:17 AM   [ Ignore ]   [ # 24 ]
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I am not going to let this beat me. I would like to rebuild the hair from scratch. It would be a good learning exercise.

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Posted: 19 November 2012 06:21 AM   [ Ignore ]   [ # 25 ]
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You know how to make hair?
I’ve got some links to tutorials:
http://www.daz3d.com/forums/viewthread/447/#2963
(Scroll down for the tutorials below the Hair fits)

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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?

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Posted: 19 November 2012 06:25 AM   [ Ignore ]   [ # 26 ]
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Thanks for the link, I am going to need all the help I can get. Up to now I have been a simple ‘consumer’ and this will be my first effort ‘under the hood’.

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