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Directory help please!
Posted: 13 November 2012 08:29 AM   [ Ignore ]
New Member
Total Posts:  3
Joined  2010-01-30

Hi,

I recently upgraded to 4.5…and then immediately uninstalled it and went back to 3.1.
The directory where I stored all my DAZ files shows up in the DAZ Native directory but when I try to open them I get a directory error message telling me it cannot find the right files and to consult the log file.
(curiously, it does not tell me what to look for in the log file, or what to do with that unknown information.)
I also notice that there is an ‘S’ on those folders.?

I have tried every conceivable configuration with no luck.

What is going on here?

Thank you for any help and I hope I explained this right.

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Posted: 13 November 2012 09:09 AM   [ Ignore ]   [ # 1 ]
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Total Posts:  7100
Joined  2005-08-15

You need to have your content folder listed in Edit > Preferences > Directories in DS3.  Mine is in Documents/DAZ 3D/Studio3/Content, do you have that listed?

The stylised ‘S’ is to tell you that the item is DAZ Studio content, and that symbol only appears when you are looking in a Poser Formats runtime folder.

Your Poser Formats and DAZ Studio formats directories should both point to the same place,  Documents/DAZ 3D/Studio3/Content, or whatever folder you have them stored in.  You can look at the log file in Help > View Log File, and you should see an error messgae with the name of the object you were trying to load that generated the error.

Can you post a screenshot of your Directories in Preferences for both Poser and DS formats?

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Posted: 13 November 2012 10:15 AM   [ Ignore ]   [ # 2 ]
New Member
Total Posts:  3
Joined  2010-01-30

Both the DAZ and poser directories are identical as shown in the pic.

I have DAZ installed on my C: hard drive but all my storage on and external drive E:. That wouldn’t effect it would it?

Here is what the log file says…


+++++++++++++++ DAZ Studio 3.1.1.73 starting +++++++++++++++++
DAZ Studio Raw Version: 50397513
Qt Version: 4.5.2
Running on Windows Unknown, Build 7601, Service Pack 1
Total Physical Memory: 4095 Mb (4294967295)
Available Physical Memory: 4095 Mb (4294967295)
Total Virtual Memory: 4095 Mb (4294836224)
Available Virtual Memory: 3970 Mb (4163440640)
Current Memory Usage: 21%
Tue Nov 13 09:39:02 2012
Temp folder: C:/Users/Hunter/AppData/Roaming/DAZ 3D/Studio3/temp
Total temp disk size: 131061 Mb, Available: 48872 Mb
Locale: en_US
No translator found.
Reading style definition C:/GRAPHICS/resources/style/Default.style
WARNING: .\interface\style\dzstyle.cpp(273): Failed to load style definition file “Default”. Loading default style…
Reading style definition C:/GRAPHICS/resources/style/Nouveau.style
Creating managers
Reading help file C:/GRAPHICS/resources/dazhelp.dsh
Reading help file C:/GRAPHICS/resources/hexbridge.dsh
Reading help file C:/GRAPHICS/resources/lipsync.dsh
Reading help file C:/GRAPHICS/resources/optitexcloth.dsh
Reading help file C:/GRAPHICS/resources/puppeteer.dsh
WARNING: .\interface\dialogs\dzbasicdialog.cpp(176): No parent specified for DzBasicDialog!
Scanning import folders
Scanning content folders
Supported OpenGL extensions:
GL_ARB_base_instance : NOT INITIALIZED
GL_ARB_blend_func_extended : NOT INITIALIZED
GL_ARB_color_buffer_float : NOT INITIALIZED
GL_ARB_compatibility : NOT INITIALIZED
GL_ARB_compressed_texture_pixel_storage : NOT INITIALIZED
GL_ARB_conservative_depth : NOT INITIALIZED
GL_ARB_copy_buffer : NOT INITIALIZED
GL_ARB_depth_buffer_float : NOT INITIALIZED
GL_ARB_depth_clamp : NOT INITIALIZED
GL_ARB_depth_texture
GL_ARB_draw_buffers : NOT INITIALIZED
GL_ARB_draw_elements_base_vertex : NOT INITIALIZED
GL_ARB_draw_instanced : NOT INITIALIZED
GL_ARB_ES2_compatibility : NOT INITIALIZED
GL_ARB_explicit_attrib_location : NOT INITIALIZED
GL_ARB_fragment_coord_conventions : NOT INITIALIZED
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object : NOT INITIALIZED
GL_ARB_framebuffer_sRGB : NOT INITIALIZED
GL_ARB_geometry_shader4 : NOT INITIALIZED
GL_ARB_get_program_binary : NOT INITIALIZED
GL_ARB_half_float_pixel : NOT INITIALIZED
GL_ARB_half_float_vertex : NOT INITIALIZED
GL_ARB_imaging : NOT INITIALIZED
GL_ARB_instanced_arrays : NOT INITIALIZED
GL_ARB_internalformat_query : NOT INITIALIZED
GL_ARB_map_buffer_alignment : NOT INITIALIZED
GL_ARB_map_buffer_range : NOT INITIALIZED
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GL_ARB_multitexture
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GL_ARB_texture_rgb10_a2ui : NOT INITIALIZED
GL_ARB_texture_storage : NOT INITIALIZED
GL_ARB_texture_swizzle : NOT INITIALIZED
GL_ARB_timer_query : NOT INITIALIZED
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object : NOT INITIALIZED
GL_ARB_vertex_array_bgra : NOT INITIALIZED
GL_ARB_vertex_array_object : NOT INITIALIZED
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev : NOT INITIALIZED
GL_ARB_viewport_array : NOT INITIALIZED
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once : NOT INITIALIZED
GL_S3_s3tc : NOT INITIALIZED
GL_EXT_texture_env_add
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GL_EXT_bgra
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GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access : NOT INITIALIZED
GL_EXT_draw_buffers2 : NOT INITIALIZED
GL_EXT_draw_instanced : NOT INITIALIZED
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit : NOT INITIALIZED
GL_EXT_framebuffer_multisample : NOT INITIALIZED
GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
GL_EXT_framebuffer_object : NOT INITIALIZED
GL_EXT_framebuffer_sRGB : NOT INITIALIZED
GL_EXT_geometry_shader4 : NOT INITIALIZED
GL_EXT_gpu_program_parameters : NOT INITIALIZED
GL_EXT_gpu_shader4 : NOT INITIALIZED
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil : NOT INITIALIZED
GL_EXT_packed_float : NOT INITIALIZED
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex : NOT INITIALIZED
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects : NOT INITIALIZED
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array : NOT INITIALIZED
GL_EXT_texture_buffer_object : NOT INITIALIZED
GL_EXT_texture_compression_dxt1 : NOT INITIALIZED
GL_EXT_texture_compression_latc : NOT INITIALIZED
GL_EXT_texture_compression_rgtc : NOT INITIALIZED
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map : NOT INITIALIZED
GL_EXT_texture_edge_clamp : NOT INITIALIZED
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888 : NOT INITIALIZED
GL_EXT_texture_integer : NOT INITIALIZED
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp : NOT INITIALIZED
GL_EXT_texture_object
GL_EXT_texture_shared_exponent : NOT INITIALIZED
GL_EXT_texture_sRGB : NOT INITIALIZED
GL_EXT_texture_sRGB_decode : NOT INITIALIZED
GL_EXT_texture_storage : NOT INITIALIZED
GL_EXT_texture_swizzle : NOT INITIALIZED
GL_EXT_texture_type_2_10_10_10_REV : NOT INITIALIZED
GL_EXT_timer_query : NOT INITIALIZED
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra : NOT INITIALIZED
GL_EXT_import_sync_object : NOT INITIALIZED
GL_IBM_rasterpos_clip : NOT INITIALIZED
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region : NOT INITIALIZED
GL_NV_alpha_test : NOT INITIALIZED
GL_NV_blend_minmax : NOT INITIALIZED
GL_NV_blend_square
GL_NV_complex_primitives : NOT INITIALIZED
GL_NV_conditional_render : NOT INITIALIZED
GL_NV_copy_depth_to_color
GL_NV_copy_image : NOT INITIALIZED
GL_NV_depth_buffer_float : NOT INITIALIZED
GL_NV_depth_clamp
GL_NV_explicit_multisample : NOT INITIALIZED
GL_NV_fbo_color_attachments : NOT INITIALIZED
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth : NOT INITIALIZED
GL_NV_fragment_program
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GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage : NOT INITIALIZED
GL_NV_geometry_shader4 : NOT INITIALIZED
GL_NV_gpu_program4 : NOT INITIALIZED
GL_NV_half_float
GL_NV_light_max_exponent
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GL_NV_multisample_filter_hint
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GL_NV_parameter_buffer_object2 : NOT INITIALIZED
GL_NV_path_rendering : NOT INITIALIZED
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
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GL_NV_register_combiners2
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GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
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GL_NV_texture_multisample : NOT INITIALIZED
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback : NOT INITIALIZED
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory : NOT INITIALIZED
GL_NV_vertex_program
GL_NV_vertex_program1_1 : NOT INITIALIZED
GL_NV_vertex_program2 : NOT INITIALIZED
GL_NV_vertex_program2_option : NOT INITIALIZED
GL_NV_vertex_program3 : NOT INITIALIZED
GL_NVX_conditional_render
GL_NVX_gpu_memory_info : NOT INITIALIZED
GL_OES_depth24 : NOT INITIALIZED
GL_OES_depth32 : NOT INITIALIZED
GL_OES_depth_texture : NOT INITIALIZED
GL_OES_element_index_uint : NOT INITIALIZED
GL_OES_fbo_render_mipmap : NOT INITIALIZED
GL_OES_get_program_binary : NOT INITIALIZED
GL_OES_mapbuffer : NOT INITIALIZED
GL_OES_packed_depth_stencil : NOT INITIALIZED
GL_OES_rgb8_rgba8 : NOT INITIALIZED
GL_OES_standard_derivatives : NOT INITIALIZED
GL_OES_texture_3D : NOT INITIALIZED
GL_OES_texture_float : NOT INITIALIZED
GL_OES_texture_float_linear : NOT INITIALIZED
GL_OES_texture_half_float : NOT INITIALIZED
GL_OES_texture_half_float_linear : NOT INITIALIZED
GL_OES_texture_npot : NOT INITIALIZED
GL_OES_vertex_array_object : NOT INITIALIZED
GL_OES_vertex_half_float : NOT INITIALIZED
GL_SGIS_generate_mipmap : NOT INITIALIZED
GL_SGIS_texture_lod : NOT INITIALIZED
GL_SGIX_depth_texture : NOT INITIALIZED
GL_SGIX_shadow : NOT INITIALIZED
GL_SUN_slice_accum : NOT INITIALIZED
GL_WIN_swap_hint : NOT INITIALIZED
WGL_EXT_swap_control
  : NOT INITIALIZED
WGL_ARB_buffer_region
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WGL_ARB_pbuffer
WGL_ARB_pixel_format
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WGL_ARB_render_texture
WGL_ATI_pixel_format_float
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WGL_EXT_extensions_string
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WGL_EXT_pixel_format_packed_float : NOT INITIALIZED
WGL_EXT_swap_control
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WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
  : NOT INITIALIZED
OpenGL features for current hardware:
OpenGL provider: NVIDIA Corporation
OpenGL renderer: GeForce GTS 250/PCIe/SSE2
OpenGL version: 3.3.0
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 4
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 8192 x 8192
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 0
GLSL version: 3.30 NVIDIA via Cg compiler
Shadow mapping supported
VBO supported
Clearing the Scene…
*** Scene Cleared ***
Loading plugins:
aniMatePlusLite.dll
daznews.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzdynlod.dll
dzeasyloader.dll
dzfbxexporter.dll
dzfiguremixer.dll
dzhexagonbridge.dll
dzimageio.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzprimitives.dll
dzpuppeteer.dll
dzpz3importer.dll
dzquickstart.dll
dzrenderedit.dll
dzsavefilters.dll
dzsceneinfo.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzspotrendertool.dll
dzstartupwizard.dll
dzu3dexporter.dll
dzwinvideo.dll
dzmimicbasic.dll
dzpowerpose.dll
Could not activate Auto Shader Baker Actions evaluation. Plugin disabled.
Could not activate FBX Exporter evaluation. Plugin disabled.
Could not activate Figure Mixer evaluation. Plugin disabled.
Could not activate Auto Shader Baker Actions evaluation. Plugin disabled.
Could not activate Map Transfer evaluation. Plugin disabled.
Could not activate Morph Follower evaluation. Plugin disabled.
Could not activate Scripted 3Delight Renderer evaluation. Plugin disabled.
Could not activate Shader Baker evaluation. Plugin disabled.
Could not activate Shader Builder evaluation. Plugin disabled.
Could not activate Shader Mixer evaluation. Plugin disabled.
Total class factories: 694
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for view1.
Successfully created OpenGL viewport for view2.
Successfully created OpenGL viewport for view3.
Successfully created OpenGL viewport for view4.
Executing startup script…
Started in: C:/GRAPHICS
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader…
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Fragment info
——————-
0(29) : warning C7050: “rgb” might be used before being initialized
Shader Program successfully linked.

*** Scene Cleared ***
———————- DAZ Studio 3.1.1.73 exited—————————
~
+++++++++++++++ DAZ Studio 3.1.1.73 starting +++++++++++++++++
DAZ Studio Raw Version: 50397513
Qt Version: 4.5.2
Running on Windows Unknown, Build 7601, Service Pack 1
Total Physical Memory: 4095 Mb (4294967295)
Available Physical Memory: 4095 Mb (4294967295)
Total Virtual Memory: 4095 Mb (4294836224)
Available Virtual Memory: 3970 Mb (4163440640)
Current Memory Usage: 25%
Tue Nov 13 09:40:52 2012
Temp folder: C:/Users/Hunter/AppData/Roaming/DAZ 3D/Studio3/temp
Total temp disk size: 131061 Mb, Available: 48871 Mb
Locale: en_US
No translator found.
Reading style definition C:/GRAPHICS/resources/style/Default.style
WARNING: .\interface\style\dzstyle.cpp(273): Failed to load style definition file “Default”. Loading default style…
Reading style definition C:/GRAPHICS/resources/style/Nouveau.style
Creating managers
Reading help file C:/GRAPHICS/resources/dazhelp.dsh
Reading help file C:/GRAPHICS/resources/hexbridge.dsh
Reading help file C:/GRAPHICS/resources/lipsync.dsh
Reading help file C:/GRAPHICS/resources/optitexcloth.dsh
Reading help file C:/GRAPHICS/resources/puppeteer.dsh
WARNING: .\interface\dialogs\dzbasicdialog.cpp(176): No parent specified for DzBasicDialog!
Scanning import folders
Scanning content folders
Supported OpenGL extensions:
GL_ARB_base_instance : NOT INITIALIZED
GL_ARB_blend_func_extended : NOT INITIALIZED
GL_ARB_color_buffer_float : NOT INITIALIZED
GL_ARB_compatibility : NOT INITIALIZED
GL_ARB_compressed_texture_pixel_storage : NOT INITIALIZED
GL_ARB_conservative_depth : NOT INITIALIZED
GL_ARB_copy_buffer : NOT INITIALIZED
GL_ARB_depth_buffer_float : NOT INITIALIZED
GL_ARB_depth_clamp : NOT INITIALIZED
GL_ARB_depth_texture
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GL_ARB_draw_elements_base_vertex : NOT INITIALIZED
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GL_ARB_half_float_pixel : NOT INITIALIZED
GL_ARB_half_float_vertex : NOT INITIALIZED
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GL_ARB_texture_storage : NOT INITIALIZED
GL_ARB_texture_swizzle : NOT INITIALIZED
GL_ARB_timer_query : NOT INITIALIZED
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object : NOT INITIALIZED
GL_ARB_vertex_array_bgra : NOT INITIALIZED
GL_ARB_vertex_array_object : NOT INITIALIZED
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
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GL_ARB_viewport_array : NOT INITIALIZED
GL_ARB_window_pos
GL_ATI_draw_buffers
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GL_S3_s3tc : NOT INITIALIZED
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GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access : NOT INITIALIZED
GL_EXT_draw_buffers2 : NOT INITIALIZED
GL_EXT_draw_instanced : NOT INITIALIZED
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit : NOT INITIALIZED
GL_EXT_framebuffer_multisample : NOT INITIALIZED
GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
GL_EXT_framebuffer_object : NOT INITIALIZED
GL_EXT_framebuffer_sRGB : NOT INITIALIZED
GL_EXT_geometry_shader4 : NOT INITIALIZED
GL_EXT_gpu_program_parameters : NOT INITIALIZED
GL_EXT_gpu_shader4 : NOT INITIALIZED
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil : NOT INITIALIZED
GL_EXT_packed_float : NOT INITIALIZED
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex : NOT INITIALIZED
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects : NOT INITIALIZED
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array : NOT INITIALIZED
GL_EXT_texture_buffer_object : NOT INITIALIZED
GL_EXT_texture_compression_dxt1 : NOT INITIALIZED
GL_EXT_texture_compression_latc : NOT INITIALIZED
GL_EXT_texture_compression_rgtc : NOT INITIALIZED
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map : NOT INITIALIZED
GL_EXT_texture_edge_clamp : NOT INITIALIZED
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888 : NOT INITIALIZED
GL_EXT_texture_integer : NOT INITIALIZED
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp : NOT INITIALIZED
GL_EXT_texture_object
GL_EXT_texture_shared_exponent : NOT INITIALIZED
GL_EXT_texture_sRGB : NOT INITIALIZED
GL_EXT_texture_sRGB_decode : NOT INITIALIZED
GL_EXT_texture_storage : NOT INITIALIZED
GL_EXT_texture_swizzle : NOT INITIALIZED
GL_EXT_texture_type_2_10_10_10_REV : NOT INITIALIZED
GL_EXT_timer_query : NOT INITIALIZED
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra : NOT INITIALIZED
GL_EXT_import_sync_object : NOT INITIALIZED
GL_IBM_rasterpos_clip : NOT INITIALIZED
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region : NOT INITIALIZED
GL_NV_alpha_test : NOT INITIALIZED
GL_NV_blend_minmax : NOT INITIALIZED
GL_NV_blend_square
GL_NV_complex_primitives : NOT INITIALIZED
GL_NV_conditional_render : NOT INITIALIZED
GL_NV_copy_depth_to_color
GL_NV_copy_image : NOT INITIALIZED
GL_NV_depth_buffer_float : NOT INITIALIZED
GL_NV_depth_clamp
GL_NV_explicit_multisample : NOT INITIALIZED
GL_NV_fbo_color_attachments : NOT INITIALIZED
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth : NOT INITIALIZED
GL_NV_fragment_program
GL_NV_fragment_program_option : NOT INITIALIZED
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage : NOT INITIALIZED
GL_NV_geometry_shader4 : NOT INITIALIZED
GL_NV_gpu_program4 : NOT INITIALIZED
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage : NOT INITIALIZED
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object : NOT INITIALIZED
GL_NV_parameter_buffer_object2 : NOT INITIALIZED
GL_NV_path_rendering : NOT INITIALIZED
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load : NOT INITIALIZED
GL_NV_texgen_reflection
GL_NV_texture_barrier : NOT INITIALIZED
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp : NOT INITIALIZED
GL_NV_texture_multisample : NOT INITIALIZED
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback : NOT INITIALIZED
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory : NOT INITIALIZED
GL_NV_vertex_program
GL_NV_vertex_program1_1 : NOT INITIALIZED
GL_NV_vertex_program2 : NOT INITIALIZED
GL_NV_vertex_program2_option : NOT INITIALIZED
GL_NV_vertex_program3 : NOT INITIALIZED
GL_NVX_conditional_render
GL_NVX_gpu_memory_info : NOT INITIALIZED
GL_OES_depth24 : NOT INITIALIZED
GL_OES_depth32 : NOT INITIALIZED
GL_OES_depth_texture : NOT INITIALIZED
GL_OES_element_index_uint : NOT INITIALIZED
GL_OES_fbo_render_mipmap : NOT INITIALIZED
GL_OES_get_program_binary : NOT INITIALIZED
GL_OES_mapbuffer : NOT INITIALIZED
GL_OES_packed_depth_stencil : NOT INITIALIZED
GL_OES_rgb8_rgba8 : NOT INITIALIZED
GL_OES_standard_derivatives : NOT INITIALIZED
GL_OES_texture_3D : NOT INITIALIZED
GL_OES_texture_float : NOT INITIALIZED
GL_OES_texture_float_linear : NOT INITIALIZED
GL_OES_texture_half_float : NOT INITIALIZED
GL_OES_texture_half_float_linear : NOT INITIALIZED
GL_OES_texture_npot : NOT INITIALIZED
GL_OES_vertex_array_object : NOT INITIALIZED
GL_OES_vertex_half_float : NOT INITIALIZED
GL_SGIS_generate_mipmap : NOT INITIALIZED
GL_SGIS_texture_lod : NOT INITIALIZED
GL_SGIX_depth_texture : NOT INITIALIZED
GL_SGIX_shadow : NOT INITIALIZED
GL_SUN_slice_accum : NOT INITIALIZED
GL_WIN_swap_hint : NOT INITIALIZED
WGL_EXT_swap_control
  : NOT INITIALIZED
WGL_ARB_buffer_region
WGL_ARB_create_context : NOT INITIALIZED
WGL_ARB_create_context_profile : NOT INITIALIZED
WGL_ARB_create_context_robustness : NOT INITIALIZED
WGL_ARB_extensions_string
WGL_ARB_make_current_read : NOT INITIALIZED
WGL_ARB_multisample : NOT INITIALIZED
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float : NOT INITIALIZED
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_create_context_es2_profile : NOT INITIALIZED
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB : NOT INITIALIZED
WGL_EXT_pixel_format_packed_float : NOT INITIALIZED
WGL_EXT_swap_control
WGL_EXT_swap_control_tear : NOT INITIALIZED
WGL_NVX_DX_interop : NOT INITIALIZED
WGL_NV_DX_interop : NOT INITIALIZED
WGL_NV_DX_interop2 : NOT INITIALIZED
WGL_NV_float_buffer
WGL_NV_multisample_coverage : NOT INITIALIZED
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
  : NOT INITIALIZED
OpenGL features for current hardware:
OpenGL provider: NVIDIA Corporation
OpenGL renderer: GeForce GTS 250/PCIe/SSE2
OpenGL version: 3.3.0
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 4
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 8192 x 8192
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 0
GLSL version: 3.30 NVIDIA via Cg compiler
Shadow mapping supported
VBO supported
Clearing the Scene…
*** Scene Cleared ***
Loading plugins:
aniMatePlusLite.dll
daznews.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzdynlod.dll
dzeasyloader.dll
dzfbxexporter.dll
dzfiguremixer.dll
dzhexagonbridge.dll
dzimageio.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzprimitives.dll
dzpuppeteer.dll
dzpz3importer.dll
dzquickstart.dll
dzrenderedit.dll
dzsavefilters.dll
dzsceneinfo.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzspotrendertool.dll
dzstartupwizard.dll
dzu3dexporter.dll
dzwinvideo.dll
dzmimicbasic.dll
dzpowerpose.dll
Could not activate Auto Shader Baker Actions evaluation. Plugin disabled.
Could not activate FBX Exporter evaluation. Plugin disabled.
Could not activate Figure Mixer evaluation. Plugin disabled.
Could not activate Auto Shader Baker Actions evaluation. Plugin disabled.
Could not activate Map Transfer evaluation. Plugin disabled.
Could not activate Morph Follower evaluation. Plugin disabled.
Could not activate Scripted 3Delight Renderer evaluation. Plugin disabled.
Could not activate Shader Baker evaluation. Plugin disabled.
Could not activate Shader Builder evaluation. Plugin disabled.
Could not activate Shader Mixer evaluation. Plugin disabled.
Total class factories: 694
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for view1.
Successfully created OpenGL viewport for view2.
Successfully created OpenGL viewport for view3.
Successfully created OpenGL viewport for view4.
Executing startup script…
Started in: C:/GRAPHICS
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader…
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Fragment info
——————-
0(29) : warning C7050: “rgb” might be used before being initialized
Shader Program successfully linked.

WARNING: .\general\dzhelpmgr.cpp(410): NULL pointer passed to DzHelpMgr::setOnlineHelp()
WARNING: .\general\dzhelpmgr.cpp(410): NULL pointer passed to DzHelpMgr::setOnlineHelp()
WARNING: .\general\dzhelpmgr.cpp(410): NULL pointer passed to DzHelpMgr::setOnlineHelp()
Opening file CUrved Picture.daz…
Reading CUrved Picture.daz
Unable to find file for storable: data/3_0/TREELINE_28/TREELINE_28/TREELINE.dso
File read time: 0 min 0.0 sec.
Building Scene…
Ran tdlmake on image E:/HUNTER

Image Attachments
Directory_DAZ.jpg
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Posted: 13 November 2012 01:18 PM   [ Ignore ]   [ # 3 ]
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The only bit we needed to see was this

Opening file CUrved Picture.daz…
Reading CUrved Picture.daz
Unable to find file for storable: data/3_0/TREELINE_28/TREELINE_28/TREELINE.dso
File read time: 0 min 0.0 sec.
Building Scene…
Ran tdlmake on image E:/HUNTER

The ‘Cannot find file for storable…’ means that your ‘data’ folder is not where DS thinks it is, and it is not available to look at.

Any .DAZ file that is saved, writes the geometry, amongst other things, to the data folder, and it needs access to that in order to reload the scene.  Have a look inside E:/Content to see if there is a folder called ‘data’, if not, you will need to do a dearch for the data folder to find out where it is.

You could open a new scene with the item treeline_28 in it, save it, and the older scene file may open for you, but I think there are probably other things missing as well.  Can you create a new scene, and get it to open?

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Posted: 14 November 2012 08:07 AM   [ Ignore ]   [ # 4 ]
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No, I cannot save a new file and re-open it.

How do I tell DAZ where to look for the data file?  I see it in my contents directory and it is full of files.

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Posted: 14 November 2012 08:22 AM   [ Ignore ]   [ # 5 ]
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Hunter63 - 14 November 2012 08:07 AM

No, I cannot save a new file and re-open it.

How do I tell DAZ where to look for the data file?  I see it in my contents directory and it is full of files.

Have you recently changed the paths in Preferences?  The entry you have should work, was it ever any different to that?

Can you show a screenshot of the collapsed view of your E;\Content folder, showing what it contains?  Is the ‘data’ folder directly under E:\content?  For example E:\content\data.  If so it is baffling me.

Can you do a search on your machine for ‘data’, and see where the folder actually is, because DS3 will have created one.

 

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Posted: 14 November 2012 08:30 AM   [ Ignore ]   [ # 6 ]
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Ah ha! 

I copied my data folder from my E/ Directory and merged it with the data file in the DAZ program and everything seems to be back to normal.  Woo Hoo!

I cannot thank you enough for helping me overcome my blind stupidity.

THANK YOU!  THANK YOU! THANK YOU!

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Posted: 14 November 2012 09:10 AM   [ Ignore ]   [ # 7 ]
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You are most welcome.

I am still not sure what is going on, but if it works, that is the main thing.  smile

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