Yeah, what use is it, if by default, it’s ‘off’ when you save something new?
I have created a number of sculpted FBMs recently, and have been having a terrible time with clothing them. Last night, I cracked open the FBMBasicChild.dsf to look at how the scaling was handled (which is another gripe…but a minor one). And discovered that, AutoFollow was set to True. So, I went and hand edited the dsf files for several of my FBMs, to include the AutoFollow option (not even written with the default Morph Asset save). Then I restarted DS and much to my surprise, my sculpted FBMs are now wearing their clothes without having to do all sorts of things to the clothes…like add in ‘custom morphs’, up collision or smoothing iterations to well above 10 and so on…
I can understand that AutoFollow is giving fits for certain items (like hair), but can’t we have a check box in the Save dialog, to turn it on for some things (like FBMs), instead of having to hand edit it in?


