Sheesh,,,
I fixed all of the problems, in about 10 minutes…in Blender.
Yeah, I tried to do it in Hex and it seemed like fixing one thing led to another, including a crash of Hex, that’s when I decided to try something else.
I dumped it out as an obj and pulled it into Blender, hit ‘remove doubles’, selected ‘nonmanifold’, removed the cuffs and rebuilt them, fixed the hole (for some reason, probably outside the range, it didn’t weld when automatically done) and the normals. UV’d it and exported…then spent a couple of hours playing with it…


