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Davo Appreciation Thread
Posted: 02 February 2013 11:33 AM   [ Ignore ]   [ # 91 ]
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Vandalprime - 31 January 2013 09:48 AM

Really great vehicles!  I really like the layout of the last one.  Starship deckplans are also cool to see.  I particularly like the description of the details and little touches like a window into the cargo hold to give the illusion of great space.  Nice job.

Just out of curiosity, is this still a Davo Appreciation thread?  smile  I was going to post a comment saying how great it is to have such a nice variety of cool sci-fi models and stuff.

Heh, yeah, if some other people would post some Davo images it would help to that degree..

I was unhappy with that last image (used Bryce 6.1 instead of D|S 2.3), so I redid it in D|S..

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09WedgeLandedDSDAZ.jpg
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Posted: 01 March 2013 11:26 AM   [ Ignore ]   [ # 92 ]
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Wow, almost a whole month. Well, I’ve finally got another one, the Mack 3K Tug.

Better resolution in my DeviantArt gallery Here.

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01Mack3KTugFds.jpg02Mack3KTugSds.jpg03Mack3KTugBDS.jpg04Mack3KTugTfullDS.jpg05Mack3KTugTDS.jpg
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Posted: 01 March 2013 11:29 AM   [ Ignore ]   [ # 93 ]
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And the rest.. Description of the ship is at the link to DA..

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06Mack3KTugLDDS.jpg07Mack3KTugUDDS.jpg08Mack3KTugLandedDS.jpg
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Posted: 05 March 2013 09:20 AM   [ Ignore ]   [ # 94 ]
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This weeks Dystopian Tuesdays image, using Davo’s Facades packs available on powerfusion3d.com..

Original image on Dreamslayerartworks.com and full res image on my DeviantArt Gallery...

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SnackShackPickupDS.jpg
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Posted: 18 March 2013 01:54 PM   [ Ignore ]   [ # 95 ]
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It’s been a long month.. My settlement hearing was a bust with the insurance not showing up, claiming they never got the change of venue notice. So now I have to wait who knows how long to get a settlement, and meanwhile I need to find a job..

So stress has been putting me behind to say the least.

This past weekend however I did manage to throw this one together. The Starling Dropship.


-Mike

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01StarlingFDS.jpg02StarlingSDS.jpg03StarlingBDS.jpg04StarlingTDS.jpg05StarlingLDDS.jpg
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Posted: 18 March 2013 01:57 PM   [ Ignore ]   [ # 96 ]
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And the upper deck… That’s a crawl space from the stairwell to the cramped engine room at the upper rear above the cargo bay.

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06StarlingUDDS.jpg
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Posted: 01 May 2013 08:08 PM   [ Ignore ]   [ # 97 ]
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Madmanmike > Very nice work, it is always good to see your creative side. Keep up the greet work.

Meo!

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Posted: 02 May 2013 06:10 AM   [ Ignore ]   [ # 98 ]
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Thanks; I’ve been in a bit of a space-ship creative slump since my first settlement hearing was a bust.  Now that that’s over I’ve started working at a new job for the first time in almost 17 months..

But today I should have a project finished that should be pretty good..

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Posted: 03 May 2013 08:53 AM   [ Ignore ]   [ # 99 ]
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Okay, still haven’t done a set of backgrounds and the interior is ahead, but the exterior on this is done and I’m happy with it, so time to share.

This is the Nightingale, a helicarrier with a powerful electromagnet used to pirate other aircraft. A team of special forces troops were left for dead by their nation and saved by a mad scientist who turned them into his cyborg minions and built this out of the remains of their assault craft.

Done for a friends Ninjas & Superspies game..

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HC01FDS.jpgHC02SDS.jpgHC03BDS.jpgHC04TDS.jpg
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Posted: 03 May 2013 09:26 AM   [ Ignore ]   [ # 100 ]
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Cool. Where did the helicopter blades come from?

David

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Posted: 03 May 2013 09:40 AM   [ Ignore ]   [ # 101 ]
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GRFK DSGN Unlimited - 03 May 2013 09:26 AM

Cool. Where did the helicopter blades come from?

David

That’s the FVCS Engine 13.. I did add transparent cylinders to them to create a bit of a blur effect, but I haven’t textured them with the appropriate lines yet because I haven’t got a copy of Photoshop for my new computer yet..

I did notice however that the assemblies function properly in DazStudio 4..

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Posted: 03 May 2013 12:03 PM   [ Ignore ]   [ # 102 ]
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MADMANMIKE - 03 May 2013 09:40 AM
GRFK DSGN Unlimited - 03 May 2013 09:26 AM

Cool. Where did the helicopter blades come from?

David

That’s the FVCS Engine 13.. I did add transparent cylinders to them to create a bit of a blur effect, but I haven’t textured them with the appropriate lines yet because I haven’t got a copy of Photoshop for my new computer yet..

I did notice however that the assemblies function properly in DazStudio 4..

This may be old news, but one problem with many of the assemblies is that they use the ‘Taper’ dial for some of the pieces. Earlier versions of DS didn’t support taper. Has this changed?

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Posted: 03 May 2013 12:15 PM   [ Ignore ]   [ # 103 ]
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pwiecek - 03 May 2013 12:03 PM
MADMANMIKE - 03 May 2013 09:40 AM
GRFK DSGN Unlimited - 03 May 2013 09:26 AM

Cool. Where did the helicopter blades come from?

David

That’s the FVCS Engine 13.. I did add transparent cylinders to them to create a bit of a blur effect, but I haven’t textured them with the appropriate lines yet because I haven’t got a copy of Photoshop for my new computer yet..

I did notice however that the assemblies function properly in DazStudio 4..

This may be old news, but one problem with many of the assemblies is that they use the ‘Taper’ dial for some of the pieces. Earlier versions of DS didn’t support taper. Has this changed?

Not that I’ve seen; when I want to use the Taper Morph I end up exporting a .obj from Poser 6 to use as a prop in D|S..

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Posted: 08 May 2013 09:31 PM   [ Ignore ]   [ # 104 ]
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MADMANMIKE - 03 May 2013 12:15 PM
pwiecek - 03 May 2013 12:03 PM
MADMANMIKE - 03 May 2013 09:40 AM
GRFK DSGN Unlimited - 03 May 2013 09:26 AM

Cool. Where did the helicopter blades come from?

David

That’s the FVCS Engine 13.. I did add transparent cylinders to them to create a bit of a blur effect, but I haven’t textured them with the appropriate lines yet because I haven’t got a copy of Photoshop for my new computer yet..

I did notice however that the assemblies function properly in DazStudio 4..

This may be old news, but one problem with many of the assemblies is that they use the ‘Taper’ dial for some of the pieces. Earlier versions of DS didn’t support taper. Has this changed?

Not that I’ve seen; when I want to use the Taper Morph I end up exporting a .obj from Poser 6 to use as a prop in D|S..

OK,

I had tried using magnets. I never thought about exporting the modified mesh. Not that I ever used DS that much anyway.

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Posted: 09 May 2013 08:31 AM   [ Ignore ]   [ # 105 ]
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pwiecek - 08 May 2013 09:31 PM

OK,

I had tried using magnets. I never thought about exporting the modified mesh. Not that I ever used DS that much anyway.

Yeah, the parts I use the taper morph most on are sitting in my props library so I can load them any time I want; I gave up on Poser because it was slow and the lighting options never worked as well as they did in D|S, at least with Poser 6.. Now that I’m used to D|S, I see no reason to spend money on a new version of Poser when all I’d be getting for my money was a set of content I’d never use..

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