Deck one has the primary loading bay and ramp; cargo containers are taken into the main lift on their way to the expansive cargo bay on deck two. Beyond the lift is the pantry with four collapsible temperature controlled storage boxes and room for several other containers to supply a long voyage. Through the pantry is an additional airlock with a step ramp to allow crew members to pass should the loading bay be used for extra cargo.
The landing gear assemblies occupy a substantial amount of space on deck one, but their size is necessary due to the height of the Wedge Freighter.
Deck two is the primary cargo hold, with it’s forward section featuring an independent gravity control system (functional planet-side!) allowing for the safe stacking of cargo-containers, as well as a robotic crane lift system. Although the bay can handle fifty-one containers, it’s best to limit a load to 42; this leaves room to move containers around and thus allows access to all contents; any more will mean landing and removing containers to get to specific cargo…
The primary lift has doors fore and aft to optimize the speed of loading and unloading.
Deck three is the primary living space for the crew; the forward section is occupied by the double height of the cargo bay on deck two, but windows allow observation of the cargo bay from the kitchen and dining area (and provide an illusion of extra space in the cramped confines). Primary crew quarters features a bunk room for six, a large head with three showers and two toilets, and an officer’s bunk room for two with private head. Also on this level are the primary airlocks (good for ship to ship, ship to station, or EVA), a small medical bay, primary engineering, hydroponics and a small workshop, as well as the stairs to access deck four.
Deck four is the command deck. Accessed by stairs at the rear, this level has the bridge, captain’s mess and captain’s quarters. While designed for a minimum crew of four, all controls can be slaved to the captain’s station, but this reduces efficiency in high pressure situations (such as combat; evasive maneuvers and weapon systems cannot be activated simultaneously by one person without the addition of crew automations/A.I.s).