Here is a great texture I found on a model on turbo squid. Its one of the best I have ever seen for Hard Ball Military ammo. Notice the very slight scratches all over the objects that seem to go in many directions as well as the sort of NOISE in the objects.
How was this done and what Channels would I use in Carrara to pull this off?
I hate my Shiney like glass shader I have on my brass ammo!