I’m trying to set up a decent pipeline from Daz to Unity.
I’ve created quite a few custom animations in Daz, and want to export them individually into Unity. I’ve been successful exporting a model with baked animations into Unity, but here’s my problem:
Whenever I have multiple aniblocks on the timeline, the animations always alter each other. Thus, I want to export each animation separately without having several instances of the same model. Is this possible?
Maybe there’s a way to convert AniMate2 animations to FBX files outside of Daz?