argus1000 - 03 June 2012 12:25 PM
Thanks for your comments. I’m very conscious about the feet sliding and the dynamic cloth crumbling at some points.
Crumbling isn’t the problem. On the “walk through forest”-part the lower part of the jeans are jiggling like you had a wind force changing from left to right every two frames. It’s a problem with the dynamic cloth simulation, so I suggested to make the clothing a bit stiffier.
argus1000 - 03 June 2012 12:25 PM
My ambient light setting was 5% at all times.
Are you on a Mac? There’s some difference on Gamma. My play-notebook usually isn’t too bright, but I could test it on my working-machine. Sorry, PC only.
argus1000 - 03 June 2012 12:25 PM
But you have to understand that animation is not what I’m doing. Although most people use the terms interchangeably, animation and motion capture are two completely different things. Animation is what Pixar or Disney does : it has to obey certains rules timing, squash and stretch, anticipation and overlapping motion. Animation is difficult; it is an ART. It is not meant to be realistic.
I don’t want to discuss this extensivly, but for me MoCap is a tech support for an animator. I don’t see an animation vs. mocap distinction. MoCap helps animators a lot to get the animation done. It’s (sometimes) a short-cut for doing everything by hand.
Both have nothing to do with the style of animation.
argus1000 - 03 June 2012 12:25 PM
By contrast, motion capture is not an art: it is a TECHNIQUE. It is what James Cameron does in “Avatar” and Spielberg does in “Tintin”.
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“Tintin” aka “Tim and Struppi” are comic figures. I don’t have seen the whole film, but what I’ve seen is nothing near “realism”. The same goes with “Avatar”: it works only, because the “I-just-forget-the-name-those-aliens-are-named” are Aliens! It’s the same as Andy Gerkis giving the MoCap for Gollum or King Kong.
Better examples would be “Polar Express”, something I didn’t want to see, because it got into the unpleasent “uncanny valley” or from the times I was interested in realistic animation: the first Final Fantasy and Animatrix.
argus1000 - 03 June 2012 12:25 PM
I bought the Ipisoft app and my 2 kinect cameras about halfway through the making of “Rachel”. I did what I could at the time with this prosumer motion capture system.
And in ten years from now you can do the same as Cameron. If your goal is to show the capability of some low cost equipment: you’d win. And I hope this will encourage other people to advance.
argus1000 - 03 June 2012 12:25 PM
I just thought people would pay more attention to the story.
And there you got me
I watched your vid twice, two times without sound ,,,
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(TM)