Thanks for the link, Pendraia
This is not for redistribution, but personal use - so don’t want to be jumping through all sorts of hoops. I’ve downloaded the documentation for fuller study.
In the old DS 3.5, and i’m sure, the earlier versions of 4, we had a nice trick. Daz figures are “protected” in Carrara, so you can’t make morphs outside the channels which are already assigned. The parts of the face which give a figure character - nose, cheeks, eyes, have no channels which can be morphed in Carrara out the box.
So what we learned to do was to use the Hex bridge to make a tiny morph - simply move an inconspicuous vert a very small bit, then save that as a full body morph. In Carrara we could then access the full body and morph whatever we needed to and still retain all the built-in morphs.
From what I’ve read recently, it seems that we must now make a new cr2 for every character change - I’ll have to check whether the default morphs survive this new character creation.
This method was also handy for fixing poke-through in clothing, Carrara not having a decent autofit and smoothing - V4’s boobs seem to be bigger in Carrara than in Studio!
Seems to me that DS4.6 is like Vegas - whatever happens there, stays there