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How can I edit with smooth curves in Hexagon?
Posted: 11 November 2012 02:58 PM   [ Ignore ]
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I am following the peter pan tutorial (sort of) for my model of a shirt.
There is a problem of many but this one concerns smooth curves whilst editing.
I attach a photograph of the video - see the smooth flowing curves as the editor manipulates the model.

Then look at the picture below - that’s mine - note the straight edges.
I know I have more lines - I had to smooth it to generate more points in order to be able to shape the material.

Please can someone tell me if there is a way to get these curves smooth with less points as in the first picture - i’d be ever so grateful

Thank you.

Terry

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Posted: 11 November 2012 03:12 PM   [ Ignore ]   [ # 1 ]
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You need to apply 2 levels of smoothing to your mesh. Smoothing is in the top right corner of hexagon next to the symmetry options.

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Posted: 11 November 2012 05:15 PM   [ Ignore ]   [ # 2 ]
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not sure but couldnt you use the smoothing control cage

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Posted: 11 November 2012 05:57 PM   [ Ignore ]   [ # 3 ]
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Is there a way of making 2 edges into one edge - Ie square into triangle…?

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Posted: 11 November 2012 09:02 PM   [ Ignore ]   [ # 4 ]
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tdrd - 11 November 2012 05:57 PM

Is there a way of making 2 edges into one edge - Ie square into triangle…?

Yes, you can weld one vertex to another. Keyboard “w” is the hotkey.
The 1st image would have 2 levels of smoothing applied but NOT collapsed.
Great for getting a good idea as to the finished whereabouts of the mesh however I’d recommend removing the 2nd level of smoothing [so it looks more like your 2nd picture] before welding any vertice or edges as that done with 2nd level smoothing not collapsed tends to crash Hexagon.

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Posted: 12 November 2012 05:25 AM   [ Ignore ]   [ # 5 ]
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If I recall correctly - the top picture is done at level 1 smoothing, with DG active - select the control curve in the DG list.  It lets you work in a plasticine type mode.  You don’t want to go doing any welding, cutting in edges and stuff like that in that mode - just use it to shape and control poke-through.  If you need to weld and/or cut in edges, take it back to level 0 smoothing and collapse DG.

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Posted: 12 November 2012 05:53 PM   [ Ignore ]   [ # 6 ]
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Okay, it looked like mine does with level 2 ...

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Posted: 12 November 2012 09:31 PM   [ Ignore ]   [ # 7 ]
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One thing you need to be very careful of when doing subdivision modelling - meaning modelling at a smoothed level with DG active - is not to have the smoothing level too high, because when done, you will need to do additional smoothing, or the mesh will end up a lot more jagged than it looks while DG is on and you end up with an unnecessarily high poly count.

Ideally, you should do the modelling at level 1 smoothing and finish with, at most, level 3, preferably level 2.

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