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Daz studio Animation export(to unity) without position change
Posted: 11 November 2012 04:37 AM   [ Ignore ]
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Total Posts:  1
Joined  2012-10-16

Hello,cool smile,
I have fallen in a problem with daz studio animation.I want to transfer the daz studio animation to my unity game character.Anyway the aniblock animation i export makes some problem in unity.Example i want the walk cycle only as the animation, not moving forward.So that i can assign specific speed for walking in unity instead of animation position change.Hope you guys got it what i wanted to say.I have to know how to do this.

Anyone have any suggesion??

Thanks
Shovon

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Posted: 12 November 2012 04:38 AM   [ Ignore ]   [ # 1 ]
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Total Posts:  2
Joined  2011-05-31

Shovon421, sounds like you’re trying to make the Daz character walk in place? If that’s correct, here’s a great tutorial by GoFigure3D: https://www.youtube.com/watch?v=1unZt4_Vp1g

Also, don’t forget to bake your new animation to studio keyframes before exporting.

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