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Daz studio Animation export(to unity) without position change

shovon421shovon421 Posts: 0
edited December 1969 in New Users

I have fallen in a problem with daz studio animation.I want to transfer the daz studio animation to my unity game character.Anyway the aniblock animation i export makes some problem in unity.Example i want the walk cycle only as the animation, not moving forward.So that i can assign specific speed for walking in unity instead of animation position change.Hope you guys got it what i wanted to say.I have to know how to do this.

Anyone have any suggesion??



  • J727J727 Posts: 0
    edited December 1969

    Shovon421, sounds like you're trying to make the Daz character walk in place? If that's correct, here's a great tutorial by GoFigure3D:

    Also, don't forget to bake your new animation to studio keyframes before exporting.

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