the mimic program, works fine.
the animate premade mocap bvh stuff works fine
the animation problem appears if you would do keyframe/pose to pose animation from start to finish without the use of animate bvh files.
problem is the IK hip movement, the problem with IK and pinning. (forward/inverse kinematics) and more…
the sequencer, easy move, delete, copy, move keyframes on timeline.
as long as these basic things aren’t fixed, animation is very difficult to do.
you will know this if you have played with motionbuilder or the basic animationtools from iclone.
daz made a promise to fix this in studio 5.
we see & wait…,
a good example of animation
momently unthinkable that you can do this fast and good in studio.