I see the images are already working But one thing is missing, comparing to the old forums - I can’t see <img> tag in the post, so I cannot scale 2x the animated gif, so it looks so tiny. I couldn’t make them bigger without exceeding the upload size limit, and even in the tiny resolution, their filesize is a bit unreasonable.
Going back to the subject. The first shot I’m working on is the flight of the figure from left to right, than turn, and flying diagonally and a bit towards the camera. This movement is already keyframed as I wanted, I’ve manually matched the camera movement on the footage. I’ve already managed to make wings flapping, with Ivy’s help - the advice of baking the aniblocks was the right way for this purpose. Next thing I need to do is to add horse’s legs movement - I’m probably going to mix some poses with puppeteer. I probably have found 2 poses I want to use, and I need to buy 2 other pose sets for the poses I miss. I tried to adjust rigs manually, but failed to make anything natural enough.
Until I buy more horse poses, I’m temporarily working with other shot, this time just a view on Laura’s eyes, with a bit of expressions and a moving shadow of pine needles on the face. I’d also like to use HSS here because it’s a closeup, but I’m running into some serious problems with rendering time - getting 100 frames low resolution preview takes more than a full night, just because of using raytraced shadows. If I add raytraced reflections and HSS, rendering 100 frames in 360p resolution may become impossible without a rendering farm
Still, I’m just polishing the animation yet, so I will worry about the final render later. Currently, I’ve managed to add the raytraced shadows on the animation, but apparently the tree is still moving too fast - I couldn’t fix it without seeing the shadows, and that tiny render took all the night.