Interjection has SSS/Translucency maps for the figures that it’s made for- Hitomi, M4, V4, S5, V5, M5. You don’t need to use V5’s shader on M5 because he has his own. Assuming he has his own UV maps, I expect there will be an update for H5 shortly.
Of the few M5 characters that actually use the M5 UV map, some have their own SSS/Translucency maps and HSS settings, so interjection would be redundant for those. (I think at the moment the entire universe of M5 UV-mapped males consists of Phillip and Dave by DAZ; Benjamin and James by Raiya; Aiden by Morris; Ashley, Braxton, and Corbin by JSGraphics/Male-M3dia/Forbidden Whispers. The rest use M5 shapes, but M4 UV mapping.) Benjamin, James and Aiden don’t have SSS maps or settings, so they’d be the ones to try, if you have them. (That said, I tend to prefer Ubersurface2 to Interjection because it’s a bit easier to control.)
EDIT: Content below seriously edited because I realized after I posted that I’d screwed up applying Interjection, so I reran the test.
I tried Interjection on Aiden M5, just to see what would happen, using the M5-InterjectionA preset. Results below, using Aiden’s own light set; he’s the bald guy. It’s ... a look, let’s say. It doesn’t work for me, at least not out of the box, as this is. I’d need to tinker to get it to look right.
Just out of curiosity, I tried Interjection on MEC4D’s Jackie, one of the three K4 sets I have. (Despite the way he looks, that’s a K4 texture; I just put it on Aiden’s shape.) Tried with both M4 and V4. There was a small difference in behavior between the generations; with M5, Interjection turns on and maps the Translucency setting; with M4/V4, it doesn’t. Anyway, below is Jackie, using the out-of-the-box settings for M4, the M4-Light preset, also with Aiden’s light set. (Interjection requires raytracing to work properly, according to the instructions.) He’s got some serious issues with Ambient, Specular and Subsurface that need to be tracked down. Weird thing is, Ambient is only set to 7%, which is pretty low. I must admit, I’ve seen Interjection turn characters glowing red—usually it means that the specular map is in the wrong channel, which isn’t the case with Jackie—but I’ve never seen it make them quite that shade of copper before. After a bit of tinkering, it turns out that if you turn the subsurface on the skin surfaces WAY down—I stopped tinkering at 25%, and that was still too high—you get a much more acceptable result. Same with the specular; otherwise, the texture stays way too shiny. But it does look like that weird mixing and matching of UVs might actually work.
Anyway, hope this helps.
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