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Does anyone know how to make objects glow?
Posted: 09 November 2012 09:10 PM   [ Ignore ]
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I want to make glowing insects and other creatures, I assume there must be a way to do this in Daz but all I could find doing a google search was how to make a ball of light

Thanks

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Posted: 09 November 2012 09:34 PM   [ Ignore ]   [ # 1 ]
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The common and easiest answer is to ramp up the ambient in the surface settings.You may have to adjust the color as well because it tends to “fade”. The second less easy answer is to use the uberarea light shader in light presets/omnifreaker. Those actually cast light but you may have to play with the surface settings some to get it to look the way you want.

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Posted: 09 November 2012 09:36 PM   [ Ignore ]   [ # 2 ]
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Did you search under “Daz Studio ambient glow”? You might find something helpful then.

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Posted: 09 November 2012 10:18 PM   [ Ignore ]   [ # 3 ]
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One way would be the approach in this thread…

http://www.daz3d.com/forums/viewthread/5958/ 

I’ll see if I can whip up a simple brick set up to post since, there wasn’t one posted in that thread.

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Posted: 09 November 2012 11:34 PM   [ Ignore ]   [ # 4 ]
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If you just want it to glow but not emit light onto other content, then increase your ambient until the glow matches your tastes.

If, on the other hand, you wish for the glow to light other objects in the scene, you can apply the UberAreaLight on the surface you wish to emit light (Control-Click to maintain your current textures).  Then adjust the intensity in the “Surfaces” tab.

Kendall

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Posted: 11 November 2012 04:21 AM   [ Ignore ]   [ # 5 ]
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Thanks everyone for the help, as soon as my machine stops crashing half way through a render I will see if it worked

Sparkles

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Posted: 11 November 2012 06:24 AM   [ Ignore ]   [ # 6 ]
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If you use the REALITY 2 plugin, it should be real easy. Just select the relevant surfaces and select the option to turn them into light sources.

I’d elaborate more, but my stupid system recently malfunctioned and I had to uninstall DAZ Studio, and now I can’t recall the details…

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