Any particular reason why the following code is crashing?
I’m trying to store some vertices into a DzVertexMesh…
DzVertexMesh *vMesh;
vMesh->beginEdit(false);
vMesh->addVertex(0.0, 0.0, 0.0);
vMesh->addVertex(0.0, 1.0, 0.0);
vMesh->addVertex(1.0, 1.0, 0.0);
vMesh->addVertex(1.0, 0.0, 0.0);
vMesh->finishEdit();


