Digital Art Zone

 
     
Genesis - Autofit, turning of a joints “bend”
Posted: 09 November 2012 01:51 AM   [ Ignore ]
Member
Rank
Total Posts:  107
Joined  2003-10-09

Hello there hope someone can help me.
I’m rather new to genesis (as opposed to V3,M3,V4,M4 etc)
Anyhow I’ve been converting a character series I’ve been working on with Gen X and reusing existing clothing.
Generally the autofit works very well but a couple of characters are androids and use an armoured exterior.
In the original outfit the bend parameters were turned off (Bot Armour) and the joint replaced with “prop” pieces.
However when I used the autofit tool I can’t seem to find anywhere to turn the joint “bend” parametes off so if you pose the figure the armour gets dragged and distorted, as the mesh bend and twists with the joint.
Any ideas about this or is it a limitation with Genesis/autofit?

Regards
Steve C

Profile
 
 
Posted: 09 November 2012 02:37 AM   [ Ignore ]   [ # 1 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4545
Joined  2007-09-13

You converted the armor to weight mapping…right?

I think you need to set up rigidity groups for the areas you don’t want to be flexible…

 Signature 

1432 old posts

My ShareCG gallery.

Just because something costs a lot, doesn’t mean it’s the best…

It just means it’s expensive.

Profile
 
 
Posted: 09 November 2012 03:40 AM   [ Ignore ]   [ # 2 ]
Addict
Avatar
RankRankRankRank
Total Posts:  6200
Joined  2005-08-15

Richard posted this a couple of weeks ago, I think it might be what you need :
http://www.daz3d.com/forums/viewthread/10204/

Profile