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Hexagon model to sculpty rough looking
Posted: 08 November 2012 05:26 PM   [ Ignore ]
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Total Posts:  8
Joined  2010-12-12

Attached is the model I finally created of a sailboat hull for inworldz.com. I find that the model done in Hexagon using a sculpt sphere looks
better than what is being created either in SL or inworldz with the exported map (see photos) .  Anybody have any suggestions what I can do to make this look as good as the Hexagon model does?

Shorty

Image Attachments
Hull_new_sailboat_A.pngHull_new_sculpty_sailboat_A.png
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