Good Day Everyone,
I am attempting to run the Texture Atlas and export a model to a .FBX format to import into 3ds Max 2012. Everything seems to go fine, but my question is in regards to the texture file name. Upon running the texture Atlas it creates a file called diffuse_Image_1_<UV_Set_Name>. Upon exporting the model it creates the folder with the UV_Set_Name.images.
My question is there a way to remove the diffuse_image_1 at the beginning of the texture file name either during the texture map process, or during the export?
The reason I am wanting this is to follow a standard naming convention and have all the models and textures for the project I’m working on all together.
I appreciate any assitance anyone can offer, and thanks in advance.