Here is an example of what I am talking about. And this is the the issue you have on some texture sets. With scene lighting you do not texture sets with those dark tones in. A perfectly evened out set will actually give you more realistic results cause the lighting will generate that dark area for you IE mesh shadows.
correct no one disputed that point. I guess it’s just the word “tone” can be used many ways. You were talking lighting and I was talking skin. With your good example her skin tone is not even throughout and that’s what makes it a good texture.
There are a lot of textures that are flat and toonlike even though they are billed as realistic and that drives me nuts. is ok for toons but not good for more realistic approach.


