I thought about a gothic stone ornament thingy for the windows. And yes, i need a lot more debris and broken things - and weed, but i spare this for the end.
I know. Like i said, right now i do the modelling and diffuse etc. And to save time, i have nothing else to render (like AO, reflections or whatever )
don't spoil this excellent modelling and texture work by using desaturated diffuse maps to make the Bump, Displacement and Spec maps
Could you explain this please?
As far as i understood it, nearly all bump or displacement maps originate from the according diffuse map. You can blend things out, strenghten other areas or add extra detail etc, but the foundation is the diffuse... or am i wrong?