I read a tutorial somewhere in the forums of how to create light emitting surfaces (e.g. to create glowing eyes or something like that). And in this tutorial it was done with the ShaderMixer. And as I am still a bit of a noob ( ) I did it exactly this way. But I will also try what you said. Maybe it works better then.
Yes I would use the Base Preset so much easier as it is all there for you in one hit. Just remember to Turn ON Ambient in the Surfaces Pane for the light emitting surface.
3Delight message #2 (Severity 2): S2103: recompilation of shader ‘C:/Program Files/DAZ 3D/DAZStudio4/shaders/omnifreaker/surface/omUberSurface2.sdl’ failed with code 256
3Delight message #45 (Severity 2): S2068: shader ‘C:/Program Files/DAZ 3D/DAZStudio4/shaders/omnifreaker/surface/omUberSurface2.sdl’ uses a different interface version: please recompile
3Delight message #45 (Severity 2): S2051: cannot load shader ‘omnifreaker/surface/omUberSurface2’, will use ‘defaultsurface’
omnifreaker/surface/omUberSurface2’, will use ‘defaultsurface’
Kendall
I just tried the specific “Stucco” preset quickly and it is working here. The error message indicates that the automatic recompile is failing, other presets work alright?