Thanks, Cridgit,
Yeah, I intended the subject line to draw attention to what I thought was yet another strange and unanticipated “problem” with Studio 4.5.
There have been a few of those reported by others, and I’ve had my share, too; like entire eye-map jpgs being wrapped around one of these Phoenix1966 products—arms, legs, back and all, and including product logos.
I think I figured that one out, but it was very weird to see the first time. Turns out, if you attempt to apply a gen map without first selecting the gens, some products will grab the first jpg in the texture file and wrap it around the figure. Not all products do that, though. Some, like the Daz3d products will do nothing at all until you’ve selected the proper actor for the proper map. There was even an out-of-the-box installer malfunction with a dual-model Phoenix1966 product, that did later get fixed. At that point, I discovered the see-thru genitalia effect.
Being new to 3d art in general, and Studio in particular, I’m not surprised that I didn’t see these things as situation-normal up front.
As I said, my only experience with complete, non-genderless male figures at the time was M4, which doesn’t exhibit the transparency mapped gens.
For what it may be worth to any other artists in the forum, my years-long background is in non-virtual art, 2D painting and 3D carving and sculpting. The models I start with are whole and entire, nothing transparent about them. What I see is what I try to interpret and approximate in terms of the various forms of realism that I’m familiar with.
The closest I can get to understanding this new process of 3d previewing, etc., is in the workup stage, when I’m sketching and imagining, prior to executing the final art piece. Like many other contributors to these forums, I do prefer a more complete preview. Works better for me, given how much time is involved in the render-process. With textures and lights, that’s problematic, I know, but as regards my artwork, I’m the artist, and I have my process-preferences to try to optimize. Don’t really care what another artist may think about that. They can do as they prefer in their own artwork and processes.
Appreciating your thoughts about AFAIK, (whatever that is,) I did mention in a prior posting that, even after disabling the transmap, there were still no seams or shadows, but the once-transparent figure now showed up as a solid 3-dimentsional object, in preview at least. This, to me, is interesting.
At this point, your suggestion has already been offered by Canary3d; experiment. Yes.
And, among the questions to explore is the one about M4 gen mapping, which also shows great detail, but without a transparency-effect in the preview. Having learned that there is no problem with the other, transparency-based methods, that it’s not a bug, the question still remains, for me, about the choice to use or not use a given approach.
Because it clearly has a wider application than just gen maps, I’m looking forward to the discovery process and thank everyone for their input and suggestions.