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Characters in period costumes
Posted: 01 June 2012 10:16 AM   [ Ignore ]   [ # 16 ]
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There is is a not system in testing that is part of the release client of DAZ Studio 4.5. that may help you with what you are have doing. It a scene transfer file format called DSON. this will just mean that the person setting up the figures will need to have the same figures and outfits as you and can then just send you the scene file for you to export vie the FBX exporter.


I don’t know how viable this solution as as I have not played around with the release client as I have to keep the production version of DAZ Studio on my system.

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Posted: 01 June 2012 02:46 PM   [ Ignore ]   [ # 17 ]
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Firstly, a couple of links for you that would help locate resources for historical renders.

http://forumarchive.daz3d.com/viewtopic.php?t=159885&postdays=0&postorder=asc&start=0

http://3dhistoricalcloset.wikia.com/wiki/3D_Historical_Closet_Wiki

Secondly, if you are serious about wanting to set up figures in period costume, posed and ready to export you will need to learn at least the basics of of shaping and posing in DS.

I would assume that you have DS4 as you are just beginning.

This means you have the Genesis Figure already in the scene when you open DS4.

First step: putting some clothes on the figure.

Have you bought any clothing at this point or do you only have the content that comes with DS4?

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Posted: 01 June 2012 06:50 PM   [ Ignore ]   [ # 18 ]
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i’m wondering if the OP was more thinking about whether someone could model these particular items for her? Rather than someone putting a scene together and sending it to her?

Were you wanting to commission the artwork or were you wanting to put it all together yourself and render it yourself in DAZStudio to create the art? Or did you want someone to model the particular outfits for you to use in DAZStudio yourself?

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Posted: 02 June 2012 01:15 AM   [ Ignore ]   [ # 19 ]
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I am more confused than ever:
I have the scene, I just need people in it…
but don’t want to learn a new program if I can help it…
all I want to do is buy the figures and period costumes…

Scene is largely created in AutoCAD
Modified in 3ds Max.

Special thanks to those who replied, particularly Chohole and 3dage.

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Posted: 02 June 2012 01:20 AM   [ Ignore ]   [ # 20 ]
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kerrychivers - 02 June 2012 01:15 AM

I am more confused than ever:
I have the scene, I just need people in it…
but don’t want to learn a new program if I can help it…
all I want to do is buy the figures and period costumes…

Scene is largely created in AutoCAD
Modified in 3ds Max.

Special thanks to those who replied, particularly Chohole and 3dage.

Sorry if we confused you…: (

You can create the figures you want using DS4 but you would probably need to learn some basics to be able to set them up and export them to your program of choice.

This would also probably require some money expended on buy the models you would need. There are some freebie models available but I won’t point them out unless you decide that is what you wish to do. The thread and wiki that I pointed to have some examples listed of historical outfits as a way of keeping track of what is available for historical renders. Choholes textures are also very useful.

hope this is clearer

Pen
edit for spelling

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Posted: 02 June 2012 04:18 AM   [ Ignore ]   [ # 21 ]
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kerrychivers - 02 June 2012 01:15 AM

I am more confused than ever:
I have the scene, I just need people in it…
but don’t want to learn a new program if I can help it…
all I want to do is buy the figures and period costumes…

Scene is largely created in AutoCAD
Modified in 3ds Max.

Special thanks to those who replied, particularly Chohole and 3dage.

As Neil has said, once DS4.5 is released it will be possible for someone to help you, providing that you and that person have purchased exactly the same content.  However be aware it will probaly come at some cost, as there will be the expense of buying the models and whoever does it will probably wish to be paid for their time, as it could be quite time consuming.

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Posted: 02 June 2012 06:05 AM   [ Ignore ]   [ # 22 ]
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Hi kerrychivers smile

I know it can be confusing transferring models built to be used in one program, into a program that doesn’t really support those,.. and I don’t want to add to the confusion, ...but..

Another option is to export the figures and clothing from Daz studio as FBX or Collada which can both export the models and animation, and that would allow you to import the figure into your 3D Max Scene and render it.

You could also go the other way, and export your 3DMax scene objects as OBJ format models , then load those into Daz Studio , or Carrara,.. which would allow you to animate the figures in the 3D scene.

I used 3DMax for modelling and animation until Max2009, but now I don’t use Max,.. I use Carrara, since it gets around the issues you’re facing of importing /exporting human figures and clothing, and rendering at a good quality.
there are some things that Max does that carrara can’t do, but as far as working with the Daz3D / Poser models, and animating them in a 3D environment,  it’s much easier to do that, since the models can be loaded natively from a content browser, just as they are in Daz Studio or poser, and that make things simpler and quicker.

Hope it helps smile

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Posted: 02 June 2012 06:41 AM   [ Ignore ]   [ # 23 ]
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Good grief, you guys do know how to befuddle a simple answer.

Kerry it’s very simple. There are two scenarios we need to look at. First scenario assumes you will not be distributing your CAD scene but a render. If this is the case then you have nothing to worry about. However, if you do need to distribute the actual scene file then you will not be able to use DAZ figures and clothing as you are not permitted to distribute the actual meshes, no matter what format it was converted to.

For a render scenario you would need to check what base figures the clothing you do decide to use were made for. You would then need to purchase those figures as well as the clothing items you need. Most of the clothing will be for Victoria 4.2, Michael 4 and Genesis. You might also want to get some morph packs for your figures to add some variety as well as some hair and character presets. All of these can be bought from the store. You can then use DAZ Studio to load the figures, add the clothing and pose them. When you are happy with the result you can export the complete scene in Wavefront Object (.obj) format and import into 3DS Max to convert to CAD format or import directly into CAD if it can import Wavefront Object files. You can also export to FBX format but the results may vary as the FBX exporter is not complete.

Unfortunately this is not going to be a quick fix and it’s going to cost you a rather substantial amount of money. I would not suggest this route for a once off project. I would rather suggest looking at DOSCH, Turbosquid or similar sites for a one time project. However, if you do find yourself needing characters regularly then DAZ Studio and figures will be a good investment in the long run.

I hope this clears up the confusion.

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Posted: 02 June 2012 07:03 AM   [ Ignore ]   [ # 24 ]
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Well, except for the fact that the OP doesn’t want to learn to use another new software, but is looking for someone to do it for them.

Hence the discussion as to what is and what is not allowable under the Daz3D EULA.

As Neil says, once DS4.5 is freely availabel as a full release and not a release candidate, then this sort of scenario will be possible, but both parties involved will need to have the exact same content.

Then a DSON file can be distributed.

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Posted: 02 June 2012 07:35 AM   [ Ignore ]   [ # 25 ]
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chohole - 02 June 2012 07:03 AM

Well, except for the fact that the OP doesn’t want to learn to use another new software, but is looking for someone to do it for them.

Hence the discussion as to what is and what is not allowable under the Daz3D EULA.

As Neil says, once DS4.5 is freely availabel as a full release and not a release candidate, then this sort of scenario will be possible, but both parties involved will need to have the exact same content.

Then a DSON file can be distributed.

What she wants is pre-made models. Which DAZ have plenty of. She just has to play dress-up and export them herself. Yes, DS4.5 is an option if you really can’t take half a day to learn how to dress and pose a model but it’s months away. It’s not going to solve any real problems any time soon.

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Posted: 02 June 2012 07:47 AM   [ Ignore ]   [ # 26 ]
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Harry Dresden - 02 June 2012 07:35 AM
chohole - 02 June 2012 07:03 AM

Well, except for the fact that the OP doesn’t want to learn to use another new software, but is looking for someone to do it for them.

Hence the discussion as to what is and what is not allowable under the Daz3D EULA.

As Neil says, once DS4.5 is freely availabel as a full release and not a release candidate, then this sort of scenario will be possible, but both parties involved will need to have the exact same content.

Then a DSON file can be distributed.

What she wants is pre-made models. Which DAZ have plenty of. She just has to play dress-up and export them herself. Yes, DS4.5 is an option if you really can’t take half a day to learn how to dress and pose a model but it’s months away. It’s not going to solve any real problems any time soon.

Without wanting to start any sort of war Harry…..................half an day to learn how to do things in DS.  I am constantly reading of people who still can’t do that after half a year of learning, and I sure as hell know it took me a bit more than half a day to learn to use poser even, and that is much more intuitive to me than DS.

Heck some people are not even getting DS set up and working in half a day.

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Posted: 02 June 2012 07:59 AM   [ Ignore ]   [ # 27 ]
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What’s wrong with war? vampire

But yes, there is a learning curve and it’s simple for some and complicated for others. Barring installation issues and acts of God it should take most people only a few hours to learn basic posing and how to dress a character. More advanced topics take longer of course but the OP is familiar with Autocad and 3DS Max and should not have too rough of a learning curve. Which we can and will help with of course.

I have to remind you of the purpose of this section dear lady. It is to encourage learning, not to make people afraid of it. LOL

Consider yourself spanked. cool grin

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Posted: 02 June 2012 08:17 AM   [ Ignore ]   [ # 28 ]
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Thanks guys smile
I have attached a low res image done in AutoCAD and 3ds.
It’s a rail image without people.
I don’t need the 3d models - I just need the final image
And in this case it will be grizzled old 1880’s men with beards.
Not many of those on Daz Studio!

I have a friend who says she can learn Daz “in half a day”
And, without ever using the package I replied, “Yeah… right”
NOTHING I have ever learned took “half a day.”
AutoCAD took me twenty years! Still learning 3ds after seven years.

One day I will be happy to pay someone to create these old timers.

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Posted: 02 June 2012 11:03 AM   [ Ignore ]   [ # 29 ]
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Hi Kerry

Generally speaking, the Daz3D models, such as Michael or Victoria can be adjusted into various shapes and sizes, from a child to an adult, or from a pretty girl to an Orc or Troll,.. so, although you’ll see lot’s of glamorous images in the store,,. there’s the ability to “morph” (adjust) the shape of the Model, and to change the skin textures to make it whatever you want.
.
As far as adding figures to the image,.. that could be done in Photoshop or any other image editor, or directly in a 3D application which allows you to load in an image as a Background/backdrop.
.
quickie example.

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Posted: 02 June 2012 11:47 AM   [ Ignore ]   [ # 30 ]
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Oooh…nice work Andy. What outfit did you use there?

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