New Carrara Animation

PhilWPhilW Posts: 1,650
edited December 1969 in Carrara Discussion

If you have the time, please have a look at my latest Carrara animation and let me know what you think!
http://youtu.be/61wxc6X_hRY

Thanks!

Comments

  • jcrabbjcrabb Posts: 27
    edited December 1969

    A real solid piece...love the lighting. The spinning shafts of light are magical. The light and camera angle when the chest is opened is quite dramatic. Nice to see the forums working again.

  • de3ande3an Posts: 518
    edited May 2012

    PhilW said:
    If you have the time, please have a look at my latest Carrara animation and let me know what you think!
    http://youtu.be/61wxc6X_hRY

    Thanks!


    I liked the replicated worshipers. I wonder if there would be any way to randomize their motion slightly.

    The render was a little too dark on my screen, but I liked the lighting effects of the rising orb.

    Post edited by de3an on
  • namretteknamrettek Posts: 0
    edited December 1969

    Fantastic job! I was really impressed. I'm actually thinking about finally doing a few animations in Carrara. Good thing I have your tutorials to get me started.

  • 3DAGE3DAGE Posts: 2,003
    edited December 1969

    Hi Phil W :)

    Nice animation and lighting.

    if you have a couple of figures replicated, and use an NLA clip, then you can adjust the timing in the NLA parameters for each clip, ..
    so you could have the clip speed set to 1.00 , on one figure , and set the speed to 0.75 on another figures clip, to make it a little bit slower.

    if you have more figures in the replicator, each one using the same clip but at a slightly different speed, that will give you greater variation.
    or you can use the same NLA clip many times in the track at different speeds, instead of just looping it. so some clips could play slightly slower or faster than normal speed.

    Hope it helps :)

  • PhilWPhilW Posts: 1,650
    edited December 1969

    3DAGE said:
    Hi Phil W :)

    Nice animation and lighting.

    if you have a couple of figures replicated, and use an NLA clip, then you can adjust the timing in the NLA parameters for each clip, ..
    so you could have the clip speed set to 1.00 , on one figure , and set the speed to 0.75 on another figures clip, to make it a little bit slower.

    if you have more figures in the replicator, each one using the same clip but at a slightly different speed, that will give you greater variation.
    or you can use the same NLA clip many times in the track at different speeds, instead of just looping it. so some clips could play slightly slower or faster than normal speed.

    Hope it helps :)

    Thanks 3dage - I always welcome your ideas! There are already four replicators, each with figures with time-shifted NLA clips applied to get the "wave" effect out from the centre. I fear that if I complicated it even more then my humble PC would blow up. I'm going to have to upgrade!

  • 3dView3dView Posts: 0
    edited December 1969

    Phil..
    Very Nicely done indeed. Nice music, lighting and animation. Created nice scene imagery and visual appealing. Nice Job!.

    Rich

  • djmulcahydjmulcahy Posts: 0
    edited December 1969

    Awesome.
    Agree with everyone's assessment of the lighting--super impressive.
    The moment where the camera came through the leaves and showed the motion of the bowing natives I literally said, "Whoa..."

  • ingvaraiingvarai Posts: 0
    edited December 1969

    Fantastic animation, one of the best Carrara animations I have seen.
    -Ingvar

  • PhilWPhilW Posts: 1,650
    edited December 1969

    Thanks to everyone for the kind comments. I hoped it would show some of Carrara's features off to good advantage.

  • jerifejerife Posts: 0
    edited December 1969

    Hi Phil, Hi 3DAge, long time no see :-)

    Great movie Phil and excellent music too.

  • MoviehawkMoviehawk Posts: 30
    edited December 1969

    Great work!!!!

    BTW ... do you have any dynamic hair products in the works for Genesis. (Hope somebody is working on a way to convert V4 dynamic hair props to Genesis).

  • PhilWPhilW Posts: 1,650
    edited December 1969

    Moviehawk said:
    Great work!!!!

    BTW ... do you have any dynamic hair products in the works for Genesis. (Hope somebody is working on a way to convert V4 dynamic hair props to Genesis).

    I can't think of a way to convert V4/M4 Carrara dynamic hair to work with Genesis as the base mesh is different.

    I have a couple of styles that I have used with Genesis figures in my own renders - I may well look at developing these for commercial release for when the latest Beta becomes an actual release version.

  • 3DLust3DLust Posts: 221
    edited December 1969

    Great work Phil! :-)

  • chris poolechris poole Posts: 34
    edited December 1969

    Short, sweet and lots of subservient females who know their place, ah! those were the days. Just kidding everyone' my wife very rarely obeys my superior intellect.

  • RichardChaosRichardChaos Posts: 0
    edited December 1969

    How did you get the variations in the keyframes for the Movements in the replicated figures?

  • PhilWPhilW Posts: 1,650
    edited December 1969

    How did you get the variations in the keyframes for the Movements in the replicated figures?

    I saved the basic "worship" motion as an NLA clip, and looped it to the desired length. I then duplicated the figure three times (so there were four figures) and shifted the NLA clip along the timeline so that there was a ripple effect. There are then four separate replicators using the disk type to get each circle of worshippers, each containing one of the duplicated figures.

    The actual rendering starts at 1 sec rather than 0 sec to allow for all the motions to start.

    I hope this helps!

  • welchrs64welchrs64 Posts: 0
    edited December 1969

    PhilW said:
    If you have the time, please have a look at my latest Carrara animation and let me know what you think!
    http://youtu.be/61wxc6X_hRY

    Thanks!

    I enjoyed your animation. I think is very good.

    Robert

  • PhilWPhilW Posts: 1,650
    edited December 1969

    Thank you, Robert, I'm pleased you enjoyed it!

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