Tree Stuff in Bryce
I was inspired by a post in one of the forums, can't remember where, on how to make arching tree boughs, say, over a lane. Some interesting solutions were offered. I decided to try out some other options from a couple other tutorials.
One solution was to make the tree a Fir, make the leaves completely transparent and gravity all the way. I changed the starting angle to a very wide one. This makes a somewhat diagonal limb. I then made a new Bryce tree, made the trunk transparent this time and them and posed the 2nd tree leaves by scaling and gravity.
Another solution was to make my own trunk and then pose Bryce leaves with transparent trunks overhead as though drooping out of frame. I was pleased with this. [edited to add] First render is of the Calyxa method. 2nd render is of the Freetutorials method.
There were two trunk solutions that I tried and liked. The first one was dead simple.Youtube/freetutorials http://www.youtube.com/watch?v=dgFK798qUOA
Make a very low flattish terrain, erode it. Then make the brush at highest white to make various scattered dots, erode. In Bryce view, these look like columns. Raise them out of the view top and apply trunk materials. I used Hemlock leaves from Bryce tree to create illusion of lower branches. Could leave small "stumps" with lower grey dots in the terrain editor. Could make double rows of tall dots to make a lane.
The other tutorial, http://calyxa.best.vwh.net/pearl/miracle.html was simple but requires a steadier hand to draw out a trunk and arching limbs on a lattice in the terrain editor. Following Calyxa's setting in the object attributes, a very nice trunk was maded. I again applied Bryce leaves with transparent trunk. This was as arched a tree as I made it.
The grass was from part of a tutorial by David Brinnen. It's basically noise on a low flattened terrain. The terrain was duplicated. The trunk-less Bryce leaves were moved and sized to give a front and back illution. One radial light added to cast stronger shadows.
Ok, this was exported as a bmp. I watched most of Horo's excellent tutorial on exporting but only understood the gist of it, that the more data exported, the better the image. I usually use png at 48 but the render was 22 minutes so I didnt want to wait again, since this is not really a fine work, only a test of lattice trees and noise grass sculpting. Boy is Genesis using child scale imported as obj.