larsmidnatt - 07 November 2012 01:44 PM
lordvicore - 07 November 2012 01:20 PM
I’d say LuxRender is probably the equalizer…
Not really…For a few users maybe but for most it’s just another option for creating poorly done renders.
And I’ll go out and say most luxrenders don’t look good at all. Because again it goes back to learning the tools. What lux has for it is that it does light things very realistically. A lot of people use Reality/LuxRender as it is “out of the box” and don’t modify textures or really spend time on lighting.
So lux won’t bring the quality of poser/daz content up necessarily. But time with the tools will.
One thing, most of the time, Lux is NOT faster…but I do know of a way to get very nice Lux results in a fraction of the time…use SPPM and then edit the snot out of the lxs file to tweak it even further. I’ve set up a tweaked SPPM profile that gives very nice results in under an hour, with comparable results being in the 2 to 4 hour range with DS and 1 to 3 hour range with the stand alone 3DL on my machine.
Materials tweaking in Lux/Reality is an absolute MUST. By default, unless the material is specifically set to Matte, in DS, it will translate as a ‘glossy’ one in most Lux exporters. And transparent materials will give you a Mixed mat in Lux…null/glossy. Glossy is one of the most ‘expensive’ Lux mats around.
Another thing, Lux is very brutal. It WILL highlight EVERY flaw in a texture…so crappy textures aren’t going to be improved upon by Lux…they will just be more realistically rendered, which usually means ‘look like s***’, instead of just ‘bad’. So, low res/quality textures are going to look it.