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How do you mirror bones? keeping size and angle…
Posted: 01 June 2012 04:28 AM   [ Ignore ]
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Is there a way to have the bone on the opposite site eg left arm bone and mirror to the right so they in the same axis, obviously flipped of course. Or a quick way to line it up and scale to a bone on the opposite side group? Also How do you erase painted weightmaps? If there is a way to erase like you add then please let me know.

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Posted: 01 June 2012 05:21 AM   [ Ignore ]   [ # 1 ]
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In DAZ Studio? If so then when the Joint Editor tool is active there is a Mirror Joints option in the Tool Settings option menu>Edit submenu - right-click the pane’s tab or click the menu button in the top corner to get the option menu - or in the right-click context menu.

If you hold down Alt when using the weight painting tool it will go into subtractive painting mode - you can edit the modifiers in Edit>Customise (Window>Workspace>Customise in 4.5)

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Posted: 01 June 2012 05:42 AM   [ Ignore ]   [ # 2 ]
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Thanks dude. Ahh Alt is the key…

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